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A jam submission

RagnarokView game page

A game about a skeleton causing ragnarok by mistake.
Submitted by quiji (@QuijiPixel) — 18 hours, 37 minutes before the deadline
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Ragnarok's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#893.7503.750
Overall#1183.6113.611
Engagement#1533.5833.583
Overall polish#1573.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow. I was very impressed by this games powerful adherance to theme. Everything from the animation style, music and environment design - they all feel like they are connected and working together to build an experience that is more than the sum of its parts.

The game isn't without issues. The control scheme is rather difficult to get your head around and it ended up making me slow way down compared to what I feel the game wanted me to do, but when considering the rest of the game this issue becomes rather small. Really nicely done :)

Submitted

So I played without blocking. It was too complex for me to block with the control scheme haha. I wasn't able to beat it because there's a point with like 2 archers, a wizard, boxes, and swordsman between them. I don't know if there is a bossfight or something like that after.

Anyway, great game. The paralax effect is pretty dope, and the music fits well. The difficulty slowly ramps up and gives you a bit more challenge with each encounter. I agree tho with other people that some check points might be necessary(it's a jam game and people usually don't spend too much time replaying as they want to cast a broad net and play as much games as possible).

Submitted

Very cool game. I love the customization, the randomness and the slomo when an enemy dies.

The attack/block keys layout felt wrong at first. Then I proceeded to press JL then KH together.

Submitted

i like the combat it feels so good when you block an enemy attack or attack an enemy and it feels even better with two swords. great game all in all

(+1)

I love the character customization on the start.  I feel a little slow when the enemy dies.   In general i like a lot this game but it would be great if they had save point to continue when die.

Great work man !!!

Developer(+1)

Thanks for the insight Edgar! I really appreciate it. Every time an enemy dies the time slows down just for a dramatic effect, to give that feel that you are battling through hordes of enemies like in the movies. Its totally on purpose. I do agree that it can get in the fight too much, maybe I can tone it down a little, but I kinda like it though, so I think I'll keep it and tweak it to make it work. The checkpoints are definitively something nice to have, to be honest I didnt't have time to implement it and thought that the game is too short, so it might not be that important. Besides, the game is so short that the tune playing in the background might never loop around, so avoiding the checkpoints altogether will add some time for the music to develop completely. That's probably not a good game design practice, but once you got the mechanics mastered, having checkpoints will just make the game too easy and short. Anyway, its a game jam, and I'll definitively revisit this games ideas, so your feedback its gold to me. Thank you man!

Submitted(+1)

there's alot of good in this^^

Character customization is a really cool addon.
Combat is fun but a bit too linear. More complexity could do it good in my opinion.

Really good usage of the art kit by the way^^

Umm in my opinion checkpopints would've been great for this kind of game^^(Maybe i just missed them)

Good stuff^^

Developer (1 edit)

Thanks!! your feedback means a lot to me! I agree and I'll definitively iterate over the combat mechanics to add more complexity to the mix. I didn't place any checkpoints because the game its too short and I wanted the player to hear the whole song as its longer than the duration of a whole run and the composition took so much time to make.. i know its a bad design choice but what can you do. Thanks for reaching out!

Submitted(+1)

That's a really really cool idea. I think one of the most interesting ideas I've seen in this jam thus far. Kinda reminds me of a weapon system one might see in the Souls series. At the moment you can cheese it by just keep blocking with both hands and then slashing sometimes. But I'm sure with some restrictions for the player you can eliminate that. Also I didn't feel much difference between the weapons. But other than that, really, really cool. I hope you can polish it a bit. Maybe even make it 1 on 1 multiplayer? Kinda like Nidhog.

Developer

Thanks! Im so happy that you found it so interesting! I had a lot of things in mind but overscoped as usual, so a lot of things are incomplete. The swords are generated randomly (even the names) each time for the sake of fun and the only factor that really impacts gameplay are the size: the small swords are faster but have less range and cover less when blocking, and the long swords are slower but cover more space and when blocking almost nothing hits. I think I'll keep working on the idea, so your insight its really important to me, thanks for sharing your thoughts!!

Developer

I wanted to try your game but Im a Mac user. Its a shame because it looks really nice :D

Submitted

This was a great combat game, I think to really improve this would be to speed up the movement and add multiple layers to fight on, such as jumping down or up to give multiple pathway options

Submitted(+1)

Bit slow but realy beautiful! Good work!

Developer (1 edit) (+1)

Thanks!! The game lowers the time scale every time you kill an enemy for that movie like slowmo dramatic effect! I guess it can get tiring but I do find it epic though hahaha.

Submitted

Its trully epic (:D), but i talking about all game speed. Moving, attacks animations etc. I think it can be more quickly :D

Developer

Oh! I see! I guess I could try it out by increasing the global time scale of the game and see what happens! It might get too difficult but fun too!

Developer

Thanks MakovWait!!! I tried it with 1.2 scale and it is more intense... i liked it!

Submitted

Im happy to be useful for you :DDD

Submitted

Impressive presentation of the game. Combat is really fun in this game. Fighting with 2 hands feels really good. But the keymaping was not so great for me. I wished i could bind the attacks to keys that i want. The graphics and music are very good. I played the linux version of the game. There was a bug when i want to resize the window. Half of the game hide in the window. Overall a very good game. Great job! :)

Developer

Thanks!! I agree with you and didnt have the time to implement keymapping. I think that the best way of playing is using a controller with the thumpers.. but that isn't impelmented either. Once I've got some time I'll add that to the game. Thanks! :D