So fun!! After a while, it becomes a little hard to see which is the players corn, but very fun nontheless. Great work!
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Thats a cool game! I liked it a lot!
The only thing i have to say is that it would be cool if you can jump over the small enemies when you are big, after all, killing the small enemies with several sword strikes when you are big is sort of weird and makes the character feel weak even when it is big.
Enjoy it very much, thanks!
Really nice game! Iloved the game idea which will definitively work well on a phone! The music and gang flying insects with bats its just on point and I love the idea of being an elite spider. The only problem I found was being on the corners of the screen. I feel the inverted controls intuitive but on the edge of the screen you get a littles stucked. Great job!
Thanks for playing!!The checkpoints are there to make sense for the life bar mechanic, which was thought of for a more metroidvania kind of thing. I overscoped (obviously) and the game is tiny and maybe it makes no sense. Still, part of the levels are there to make the character stronger by collecting the life pieces scattered around, so not having checkpoints as they are now sill defeat the purpose. The switch that you pressed opens the big gate that is at the ceiling of the main hall, which is the big room with the first fountain. Once open you can escape the prison by climbing the pit and end the game. Thank you for your feedback! It's very much appreciated and helps me a lot!
I loved the aesthetics of the game so much! I think that starting with very simple, short and explanatory levels to fully understand the mechanics and then start buildin to more difficult levels would have been nice. Great work!
I'm glad you liked it!! I didn't had enough time to polish that part of the game. At the end you have a simple score if you escaped (running on the street to the borders) or loose everything if captured. Thanks for playing!
Thanks for playing! I'm glad you enjoyed my little game. Lockpicking it's sort of a "sound" puzzle. You must find the sweet spot (there is a sound cue). It was intended to feel like you are actually lockpicking, so I hid the "puzzle" and made it entirely by sound. I might change it to make it more clear though. The ending of the stage is something that I'm still figuring out. I'll be updating the game with more stuff if you are interested in giving another try. Thanks for the feedback, it's really appreciated!
Thanks! I'm glad you enjoyed it! I'm polishing the game, and adding more stealth mechanics. This first level was intended to be to learn the stuff. I'll be trying to add more levels with more challenging stealth parts in the days to come. Thanks for playing!!
Oh boy! That's a bug I didn't see coming. I'm sorry for that. The audio cues for the lockpicking are there, maybe they aren't that loud. I figured that the sounds might get annoying if they are too loud. The game is intended to be very sound based (I'm just about to add some sound listening mechanics for the rooms). Thanks for playing, I'll be updating the game as much as possible!!
Thanks for trying it!! The feedback is appreciated. The bears that are sleep walking don't notice things because they are too sleepy, there are going to be more challenges, like an insomniac character that will notice and alert the police and other characters like that. I hope to be able to add them soon!
Thanks!! Makes me very happy that someone noticed the details!! That game "Walker" has some neat ideas to implement (like the deepness in the level which solves the problem of so many little soldiers on screen). Thanks for taking the leap!