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sundowns

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A member registered Oct 18, 2018 · View creator page →

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Thanks for playing and I appreciate the playthrough video, really fun to watch someone else play it :D

You should be able to resize the window to full-size with your OS but there is no dedicated full-screen support (so you'll see the bar at the top in Windows for example)

Thank you for the detailed feedback, I really appreciate it!

Fun game! I reeeeally like the wind effect/animation with the trees, very clever and provides an awesome atmosphere. Combat was challenging, satisfying and looked awesome. My only critique is on the path to the boss I ran into invisible walls a few times figuring out the direction to take - maybe just me!

Thanks for trying it out and rating! Both WASD and arrow keys are supported, were you not able to use arrow keys? This is my first Godot game so its possible I messed something up in the export process if so D:

Hey! Sorry for the late reply, but the Mac download is the code bundled in with Love, so you shouldn't need to install Love to run it!

Hey mate, thanks for playing! The game is endless and Pudge hook was a big inspiration :D

Was the error you encountered MacOS saying the publisher can not be verified or something else? I'm able to download and run on my Mac, however I am prompted about the publisher being unverified. This means I need to open `Security & Privacy` settings after attempting to run it and allow it explicitly. Not too sure if or how I can verify these projects on  MacOS so this prompt doesn't come up and spook people :c.

Thank you! I like that idea and I'd love to have a play with it in future if I expand on the game. I intended to add keys / locked doors which would have made use of that mechanic, but in the submitted version that only applies to the hearts/health powerups :c

Clever concept and very interesting game to play, loved the atmosphere of the whole thing! One suggestion I have is some way to see what each colour represents once you're actually in the game, rather than just on the main menu. The manual is all well and good but the colours are introduced over-time and when I first encountered orange I had no idea what it was. Once I got the hang of it the game was good fun and very unique!

The music was awesome and I found myself trying again and again to improve, but frankly I suck at these games :P. I think the A/S/K/L controls are much more intuitive than wasd and really struggled until I swapped over to them. Nice work!

Thanks for playing, appreciate the honest criticism. In hindsight, I agree a larger stage with more open areas would be a very positive change. Glad you enjoyed it regardless!

Simple yet engaging. This is fun with some clever levels, nice work!

Thanks!