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Hooked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #21 | 3.000 | 3.000 |
Completeness | #23 | 3.500 | 3.500 |
Innovation | #30 | 3.000 | 3.000 |
Roguelikeness | #40 | 3.500 | 3.500 |
Overall | #59 | 3.083 | 3.083 |
Aesthetics | #64 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Complete, finished broughlike, without bugs (good) or depth (bad). Game looks quite nice with that retro entities, but the screen shake caused a headache after few levels. Hook tricks are cool but rarely useful - usually it's best to head straight to the stairs if there is a clear path (game doesn't reward kills and enemies are hardly a danger) or just wait in the bottleneck to hit monsters on the trot. Nice game, but only for few minutes.
- Nice atmosphere - I have an impression that I'm this big ominous monster out of Silent Hill or Hellboy remake, dragging a giant hook behind me. In terms of aesthetics, I found it tedious to constantly wait for animations before making another turn. It really weighs the game down when you play 20+ levels. (hence 3 for aesthetics) Figuring out the hook mechanics was fun, and it allows for some interesting plays, but ultimately most of the levels did not require much thinking. Perhaps smarter level generation could improve this, but in its current state the game becomes mundane too quickly. (hence 2 for fun) I gave 3 for roguelikeness because the overall feel of the game is more of a puzzle than an interactive game.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes!
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Comments
Interesting concept of using the hook as combat mechanic. I think you can make the game easier without all these confirmations that is making the movement and firing the hook not very smooth. But overall great entry :)
Best combat of all the 7drl games I've played this year! It feels like the hookshot should be able to attach to something and pull you, though...
Thank you! I like that idea and I'd love to have a play with it in future if I expand on the game. I intended to add keys / locked doors which would have made use of that mechanic, but in the submitted version that only applies to the hearts/health powerups :c