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A jam submission

BeamLikeView game page

A roguelike game about indirect attacking using laser beams.
Submitted by Ahmed Khalifa (Amidos) (@amidos2006) — 21 hours, 27 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Beamlike is a simple, competently-executed little game. Its ambition is limited, but feels complete and polished for what it is. I enjoyed my time with it, though there were some things I didn't really understand -- are the colors meaningful in anyway? Why don't multiple kills with one beam increase the combo count? What is the significance of the faded tiles in the background? My high score was 58, and after a couple of runs to figure out the mechanics, I was consistently able to "win" the game, completing level 10. While it is tile-based, turn-based, procedurally-generated (sorta), and has permadeath, it doesn't really *feel* like a RL. That said, it's colorful and aesthetically pleasing, and definitely worth a couple of quick rounds.
  • Love the super fast responsive gameplay. It's a bit on the easy side to win, but of course you can play for points after that. Only one annoying bug: whenever I switch focus to another window, the game would not refocus, I had to reload the page.
  • BeamLike is an arcadey, puzzley, broughlike-like (?) turn-based game where you outmaneuver enemies, collect stars, and increase your combo multiplier in an attempt to maximize your score. The game mechanics are simple and straightforward, but the game feels complete, polished, bug-free, and reasonably balanced. The aesthetics are cohesive and give the game a unique style that stands out; using a limited color palette to great effect. The game was fun to play and I could see some players spending a lot of time playing and replaying to best their high scores. BeamLike is grid-based, turn-based, procedurally generated, and has permadeath; but is missing a style of combat, character progression, and dungeon exploration that is fundamental to the roguelike genre.

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Is your game a roguelike or a roguelite? (If not, please don't submit your game)

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