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A jam submission

The Cycle of RentView game page

Head into the wilds and craft items to pay your rent!
Submitted by Panda-K — 21 hours, 38 minutes before the deadline

Play game

The Cycle of Rent's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#213.0003.000
Fun#403.0003.000
Roguelikeness#723.0003.000
Innovation#882.5002.500
Overall#972.7502.750
Completeness#1062.5002.500
Aesthetics#1202.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • At best, the game is confusing. The Cycle of Rent is a menu-based survival/crafting game. It features some interesting mechanics (cards-based exploration is something I never thought of). The game managed to remain simple, despite having a lot of mechanics put into. The main problem is lack of information. At the start, player chooses contracts to do. Unfortunately, later in the game, there is no way to check current objectives - you need to remember what exactly you need to do, or write in on a scrap of paper. The Cycle of Rent is full of similar problems. Character upgrade is not intuitive as well. If player chooses to put a point into Gathering, game opens new menu with specialized skills. And you have to choose one of them, there is no way to go back to the previous menu. The Cycle of Rent is quite interesting game, but I won't play it again due to terrible UI.
  • It is very strange game, with some interesting elements, but unfortunately perioducally crashes, and since there is no save, this means progress loss. To be fair the interface is GOD AWFUL. It is very frustrating and inconvenient. It takes quite some time to get used to it. But when you do, the game is actually somewhat fun. The theme where you have to collect some amount of money to some date to pay debt, rent, whatever is not exactly new, as well as basic crafting. Couldn't progress to far due to crashes, but there seems to be a enough content for a solid 7drl. It definitely cannot be called true roguelike, but I think character progression, equipment management, choices are enough to be related to roguelikes.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike (without grid movement)

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