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I wish you would have made more with the base concept, in the end it felt like possessing armor was just a way to have a cool main character. I understood the cool thing about it only at the end when I got hit and saw my boots disappear. 

But this is a very small thing compared to the rest. This might be the most polished game I've played so far. the effects look nice and it controls well, I really enjoyed my time with it. Well done!

(+1)

The armor is your health, when you take a certain amount of damage you start to loose the pieces. The initial idea was to create some mix of battle and puzzle, I have created a whole mechanic to possess and loose armor pieces respecting priorities and stuff. But the clock ticked too fast and I had to stick with the combat only.

Thanks for playing!