We've made it easier to transform now :)
Thanks, working with Nizart was a pleasure
JafCraze
Creator of
Recent community posts
It felt fast-paced but slow at the same time; fast when collecting eggs but then there were times where there were no eggs (for about 10 seconds) so I just hid under some platforms.
Died after 50 pogs when all hell broke loose!
My suggestions would be to always have one egg available to pick up on the screen and flip the pogchompersaurus when moving left/right
Great game though; played it more than a few times!
Your previous games were good but this just takes it to a whole new level!
There's more content to the game, great execution of a great concept and the transformation of the micro-organism was cute :)
Also, your credits section has improved and glad to see you're getting better at Trijams (and game development) in general
I can tell a lot of thought went into this (at least 2 days worth!)
Suggestions:
- Shrink as well as fade ships when they reach the planet so it looks like they're landing/descending
- Option to invert scroll (took me a while to get used to it)
- Alternative controls:
- Hold and drag the temporal ley lines
- Arrow keys: Up/Down to manipulate, Left/Right to select temporal ley line
- My mouse wheel isn't 100% reliable and I don't want to jeopardise the colonists because of a faulty mouse
Great concept and execution overall!
Your 1-bit pixel art style is really good!
My suggestion would be to repeat the background and scroll it at the same speed as the planets.
Also, don't let planets with a straight trajectory spawn in the middle; they're impossible to avoid.
Bug: sometimes the ship would disappear (at least there were no invisible planets).
Also, I didn't know whether it was endless so I stopped at level 11 but I had fun :)
A lot of fun to play and good difficulty curve, especially when 2 cleaners swipe across at the same time.
My only problem would be the colour of the portals; I'm not colour-blind but still had difficulty differentiating between red/orange, yellow/green, blue/purple.
One way to fix this would be to have different shaped portals (e.g. Triangle, Square, Circle, Star, Hexagon, Spiral) and have the same shape in the background of the dimension it links to.
Music choice and art style was on point! Nice menu but I think you meant Portals, not Protals
Btw it's nice to see you on TriJam but you might have a game jam problem :D
It was tough having to remember who ordered what and how to make it
An easy mode could be to have orders and recipes onscreen at the bottom
Also, you could have cats order their favourite drink (e.g. ginger always orders Clawtte)
But the art was great as always and it helps to relieve the stressfulness of the game :)
It's nice to see that you've brought your PICO-8 pixel art to Godot :)
The game starts off a little too slow. Not sure if it's the movement speed or the price of coffee.
By the end, the income rate is still relatively slow compared to a normal clicker game.
I think I spent more time watching and listening than actually "playing".
But I spent a while on your game (my plantation is pretty populated)...
![](https://img.itch.zone/aW1nLzU5Nzk4NDgucG5n/original/wcsOJf.png)