Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

wavefriend

227
Posts
44
Followers
32
Following
A member registered Apr 04, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! Running out of ammo is a problem I am still looking for solutions to. I also plan to make the shotgun have some spread so that it hits enemies more easily.

Woah! I've been so surprised that people have been playing the game long enough to clear the board. So impressive! I'll have to think of something interesting to happen when the board gets cleared/almost cleared.

Thank you!

Thank you for playing!

The game is highscore based and there is no end so you don't actually get anything for clearing the board. I'm impressed that you were able to be that successful at fighting back the chaos though. Thanks for playing!

Time to introduce the term souplike. Thanks for playing!

Lovely little puzzle game!

Nice work for a first game! I appreciated the intro, although I wasn't quite sure what the objective of the game was.

Loved the style!

Cute game! It'd be nice if my code was saved between attempts.

Thank you for playing!

Thank you for the kind words! It's definitely one of my better jam entries.

Thank you so much for checking it out!

Love the graphics and the inclusion of a leaderboard. Would love to hear about how you got a leaderboard working in Godot. I played the game on a trackpad, so I wasn't able to press the drift button while pressing the drive button, but I was still able to play the game regardless. Nice work!

Wasn't sure how to play the game. I kept losing all my movement and being unable to recover. Love the vibe of the art and music tho!

Cute intro! A widdle too difficult. The jump pads are too small and it's weird how if I switch lanes a widdle too late, I just get caught on the obstacle and have to wait a bit before I die.

Awesome idea! A bit too difficult for me though to play.

Cool game! I was excited to see a time loop game in this jam.

Zoomies! Loved the idea and the cute story.

Nice idea, difficult to play in practice. Also, how do I get from each level to the next? After I beat the level, it just gives me a high score and I have to restart the game to be able to pick a new level.

Such a vibe.

Love the art style.

Dying after one hit is very punishing, especially because I have to constantly flip the mouse back and forth from pointing towards the enemies to shoot and pointing to the side to dodge.

Interesting idea but difficult to play. I don't see why I have to wait so long to do my turn after the enemies move.

Love the style! Really difficult to play with mouse.

Simple but addicting!

Love the atmosphere! Such great art, sound, and effects.

Absolutely love the art style and the cut scenes at the beginning! I found to be a little touch to play with my trackpad and I didn't realize until a few obstacles in that the dog could still get closer to me while I was at the controls screen before each mini game.

Cool game!

Nice idea and well polished game!

Awesome game feel. Wasn't quite sure on where I was trying to get to with the boat or how I got to the "Thanks for playing" screen. This game is similar to what my team tried to make except in 3d.

I wandered around the first room and then got sent to a large cube room full of particles. What am I supposed to do after that? The art style is intriguing, just not sure what to do.

Cute game. It would've been helpful if the item dollar amounts could be seen without needing to hover the mouse over them.

Clever idea!

Commenting cuz I thought this game could use some more attention.

Love the idea! The fact that the plates were one-time use provided an interesting challenge.

Cute game! I like all the art, but I was surprised that the spikes don't actually hurt you.

Nice idea.

The tradeoff between size and speed is an interesting idea. I found the hardest part of the game being hitting the initial serve. After that is was pretty easy to predict where the ball was going.

The first time I played I encountered a bug where if if expanded the paddle such that it overlaps the ball, the ball starts moving perfectly vertically and the game goes on forever.

I like the art style. The game was very slow at the beginning and I couldn't tell if my cards were doing anything or if the location I placed them mattered.

I love the intro sequence! You rarely see cutscenes in jam games, so it was a welcome surprise.

I played this game with my laptop trackpad, so I had some difficulties scaling the player size. Often times what I do when I'm making a game that requires a mouse wheel, I also include dedicated keyboard keys that do the same thing. Also some text hints in game that say the controls would be nice. I didn't realize I was supposed to use the scroll wheel until I exited fullscreen and read the description.