Thanks for playing! Running out of ammo is a problem I am still looking for solutions to. I also plan to make the shotgun have some spread so that it hits enemies more easily.
wavefriend
Creator of
Recent community posts
The tradeoff between size and speed is an interesting idea. I found the hardest part of the game being hitting the initial serve. After that is was pretty easy to predict where the ball was going.
The first time I played I encountered a bug where if if expanded the paddle such that it overlaps the ball, the ball starts moving perfectly vertically and the game goes on forever.
I love the intro sequence! You rarely see cutscenes in jam games, so it was a welcome surprise.
I played this game with my laptop trackpad, so I had some difficulties scaling the player size. Often times what I do when I'm making a game that requires a mouse wheel, I also include dedicated keyboard keys that do the same thing. Also some text hints in game that say the controls would be nice. I didn't realize I was supposed to use the scroll wheel until I exited fullscreen and read the description.











































