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(+1)

Nice idea and cool visuals but in this isometric type of perspective it is sometimes hard to interpret were something is located in 3D space.

I'm not sure if it is a bug but sometimes nothing happens when I try to go into ghost mode. If the time you can stay in ghost mode and the time it is possible to go into ghost mode are limited you must signal this to the player.

It would also be good if the player had (automatic) checkpoints for every room

I wanted to make it easier to tell where you were my designing the levels so you wouldn't ever really be behind something but I ran out of time so couldn't redesign problematic levels. You can use E and Q to turn the camera if that's any help though I never communicated this to the player during the game.

With the ghost mode not working sometimes, there's about a 1 1/2 second cooldown to use it which in later testing I've only found annoying but I didn't have enough time to tweak it as it was something I added last second.

Checkpoints would have also been nice but again, I managed my time poorly.

Thanks for playing and thanks for the feedback!