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I like the way it moves although it's a bit to slow when you don't use the boost. And it would be good if instead of insta-kill you would loose a certain amount of bones first. Overall well done. Is the map generated or did you design it?

The map is procedurally generated using simplex noise and a few other shenanigans. In order to get the organic feel while also dividing the regions into square-ish sections, I have a second noise layer that I sample at a low resolution and apply on top of the first layer