Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hook It and Book ItView game page

Puzzle game made in just about 24 non-consecutive hours. Escape danger with your hook!
Submitted by cornfab (@cornfab) — 4 days, 21 hours before the deadline
Add to collection

Play game

Hook It and Book It's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#443.9573.957
Overall#1143.6233.623
Overall polish#1543.5223.522
Creative use of art assets#1863.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

It was a little slow but was very good. The puzzles were nicely balanced. This could be cool as a full game.

Submitted(+1)

Great puzzle game!  Just when I thought I had seen everything, more gets thrown at me and I felt encouraged to keep playing to see what would happen next!  The mechanic was very clever, and I've never seen a hook style game quite like this before!  Good job!  :D

Submitted(+1)

Difficulty was just perfect. That is really hard to achieve. We need more games like this one.

Submitted(+1)

I really liked how many different enemies and mechanics you added, there was so much content and so many levels, however I felt like a few levels were a little too easy and didn't require strategy or use the different mechanics, I could just go from side to side or something. But really interesting and impressive for the amount of time, I think a puzzle game is a really ambitious thing to make.

Submitted(+1)

Awesome game! The difficulty curve is handled very well. I never felt the level was too hard for me to finish. Learning what each new obstacle/enemy did was really fun too. :D

With the amount of levels, a level selection would be a great addition!

Well done overall!

Submitted(+1)

A very enjoyable experience with many little features and juices. Slightly jittery at times due to intensive resource allocation, but besides that the core concept was very well made and the art was used well. One thing I would recommend is a better tutorial and GUI since sometimes I don't even realise that I finished a level!A 4 star game! By the way, could you provide a code link? 

Developer

thanks for the review :)

https://github.com/cornibulus/Hooks

Submitted

No problem! And thanks for the code! I wanted to check something out real quick. Hey, by the way, would you mind rating my game as well in the meantime please? 

Submitted

Fun game, sometimes I don't even know why I won the level, maybe you could have some text to tell me what to do. I think it might play more smoothly if you upped the speed of the hook, since you cant influence it when moving anyway (I think).

Submitted(+1)

Very fun to play!

It got interesting after the linked cages. I wish you had level selection because I accidentally closed the game and I don't want to play all the intro levels again :(

Submitted(+1)

Very fun puzzle mechanic, and a lot of puzzles to complete, I got up to 26 I think, the turn based puzzle makes for a fun challenge. Really good game and an impressive amount of work. The one thing I would say is some kind of tween with the movement would make it feel smoother and once you have submitted a move maybe speed it up a bit, but that being said it was still really fun, nice job.

Submitted(+1)

Amazing game! It took me more time than what I would admit to beat it, but it was worth it!

Please make more levels and put this game up on Steam (also maybe a level selection system where you actually have to use your hook to get around)

Developer (1 edit) (+1)

Wow, thank you so much! Yeah I never really got to make a level select screen, the idea of using the hook to choose is a great idea though, I would've just made clickable numbers lol

There's definitely room for more levels and mechanics (potions that give you a shield so you can take more than one hit, enemies that follow you around) but it took so long to fix the bugs in the later levels I figured I'd call it at 24 hours


I didn't intend to make any changes after the jam but so many people have been asking for a way to speed it up that I might implement some of these things

Submitted(+1)

Best puzzle game I've played so far in the jam. So much content, you really have a good understanding of how to design levels for this mechanic! I think if you can make ~100 levels of this you can definitely turn it into a mobile or cheap steam game.

Developer

Thank you so much, this is really nice to hear. I mentioned in another comment that I have some ideas for more levels and mechanics but for the scope of this jam didn't want to go too crazy with the levels.

Submitted(+1)

So many levels! I kept thinking "Wow, this must be the last level" and then another one was after it. A lot of them I felt like I was cheating the intended solution though. Maybe some extra blocks to stop a lot of these cheesy solutions would be good

Developer(+1)

Thanks for playing! I tried to make the later levels harder, and also the hardest in each sequence (level 1-3 teach you, level 4-7 reinforce this with the option of cheese, level 8-9 test you, boss fight)

Iirc as you go up in levels there is less cheese possible but it's also totally possible I didn't find all of the solutions. But I also didn't want to completely eliminate all options so it's a fine line I guess. Maybe something to iterate on with more feedback

Submitted

Nice puzzle game. Maybe increase the speed a little bit. Had fun playing it! Good job! :)

Submitted

A bit slow for my taste but hey good work making it man!

I'm sure with some work and polish you can upgrade the experience^^

Submitted

What a bizarre game! I've never seen a puzzle game where the objective would be to survive for long enough.

It would be nice perhaps to animate the those sprites while they move, so that the main character would not just blink out and then blink in on a square next to it.

Also, some levels clearly were cheesable - like lvl 16 you can just go left and right - I believe that was not intended solution.

P.S. I only got to jump-pads and bees, idk if there are more levels I didn't see.

Developer

Thanks for playing, and thanks for the feedback. I intentionally left some of the early levels cheesable as I didn't want to punish creative behaviour. The later levels are much harder.

Submitted(+1)

Reminded me of Chu Chu Rocket. I can tell you put a lot of thought into the levels. A great example of a simple mechanic that can be stretched really far (no pun intended).

Developer(+1)

Hey thanks for playing and commenting. Never heard of Chu Chu Rocket but it looks professionally made so I'll take that as a compliment :)

Yeah I recorded the development process and I'm confident that 60%+ of the time was spent making levels, the second most time consuming thing being finding and fixing bugs

Submitted(+1)

Very clever mechanic, I might have liked some options about the game's speed but otherwise it's delightful!

Developer

Thanks for playing! Yeah given some of the other comments if I were to do it again I'd make the game speed a slider or something

Submitted(+1)

I liked the turn based timing. Interesting concept for a puzzle game. Simple yet polished.

Submitted(+1)

I'm pretty impressed. Trying to make a puzzle game always seemed daunting to me, but the mechanic here is pretty clever. Also a surprising amount of levels/ mechanics given the time frame! Good job! 

Developer(+1)

Appreciate it :)

Interestingly puzzles seemed like the easiest route to me given the time constraints, since once you have the mechanic you just need to make levels to iterate on it, vs something more open ended where I feel like the time crunch becomes more obvious