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Screen Smith

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A member registered Apr 23, 2018 · View creator page →

Creator of

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https://github.com/open-duelyst/duelyst

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They are from this open source game, all assets are publicly availabel to be used for anything you want https://github.com/open-duelyst/duelyst

I'm going to make an updated version of the generator sometime next month, with mainly a bunch of small QOL features and polish. I can look into that.  I did something like that on the desktop version, but I'll have to do it differently for web. If I do add it it may be a windows/desktop only feature.

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Hi, your tool seems very useful to me. The game I am making uses gen 3 style NPCs. However, currently I am trying to make as much of my assets Creative Commons Licensable as possible. I will be open sourcing as much of my framework, assets, and monster designs as possible (I've already released some here). Would the spritesheets produced with this tool/asset pack be releasable under a creative commons license, or do they have a license on them that would prevent that? Totally understand if they do, just asking.

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Really great rock ledge tiles. I just slotted them into the old world map for the small monster catching game I am making and I think they look decent. If you are thinking about what paid asset to make next  I would really appreciate a cave pack with some nice generic rock/boulders, rock smash rocks, rock climb tiles, strength boulder, ladders,  stalactites/craters, etc.



(Right click open image in new tab to see in more detail)

Most likely no. I stopped enjoying hosting them. If someone wants to take them over they can, and I can make them moderators for this page and the discord.

Not really, right now the city placement is determined by an algorithm that picks the "best" distribution of cities to avoid cities clumping up. Eventually I could add the ability to manually draw cities and routes but I'm not working on this project more until I make progress on the battle system.

Eventually that is the plan, for now I'm taking a break on the map generator aspect of the game and working on the battle and cutscene system, so that you actually have stuff to do in the generated maps.

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They are all different algorithmns used to generate the shape of the region (like the shape of the landmasses, not the city/route placement). I would only recommend using fractal as I think it gives the best looking output.

We do I guess I forgot to link it on the page: https://discord.gg/uJeRZKuH

Use W/A/S/D to move.


Use W/A/S/D para se mover.

Yeah it's just to keep it to the gameboy color resolution/limitation. This is a monthly game jam and this is this month's gimmick.

yeah that's fine

yeah thats fine. As long as people can make something with it I would consider it a tool

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How I would think of it is if the tool building aspect is 50% or more of the game, then yes. It should be the main/central gimmick. I guess something like MOTHERGUNSHIP's gun building system would be a good example of this:

Had the wrong setting ticked. Changed it now contributors should be able to rate.

You can submit games in ANY format as long as they are free

It means "to be announced" the theme is still being voted on

Yes

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I wanted to make a youtube video for each jam, but my life keeps getting in the way. Right now there really isn't a place that showcases games.

Yeah I messed up. I think its changed now.

I think I changed that setting, they shgould be able to rate now

Yes, there is someone who has been submitting physical RPGs to the past two jams. You may not get many testers or useful feedback though, since most people are looking to play and test digital games.

Yes, as long as they all follow the rules.

Congrats to the team behind it:

 https://miracula-works.itch.io/puffs-fly-n-dive

I will be sending out the steam key prizes for the top 5 later today.

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Congrats on to the Rogue Tournament team for winning the jam! I have sent prizes to the top 5 games. I sent emails to those who left emails, and discord friend requests to those who left Discord usernames. If you won and don't see the email, check spam or search "Minigame a Month".

https://discord.gg/btCF9d75wq

Very polished game, but I find the default controls to be really unintuitive (mainly wasd representing 4 vertical directions). Maybe if it was bullets flying in from four directions and you had to press WASD in those directions it would be more intuitive.

I couldn't figure out how to get past the spider fight, but I was liking what I was seeing up until then

Interesting idea, I think there should be an endless mode where you can just keep matching and matching. I also think it was a little easy, I got 60% on pretty much all my matches, maybe limiting the player to only picking 3 colors or something would make it harder.

Also it seems that a new music track starts playing everytime you start a new game, and the music starts adding up and getting really chaotic. Kind of cool, but way too intense after a while.

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The theme voting for next month's jam is live here: https://strawpoll.com/wby5A0YxByA

Also here's the link to next month's jam: https://itch.io/jam/minigame-a-month-january-2024

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Vote for the optional theme of the jam here: 

https://strawpoll.com/wby5A0YxByA

Hey, I'm starting a personal game a month challenge for this December and seeing how long I can go. I've started a jam so other people can join in and play each other's games. Here is the itch link: https://itch.io/jam/minigame-a-month-0

The game is still not listed on the itch calendar, I think because its not associated with a group. If I want to get it listed consistently would it be better to host the game through one of my local game dev groups?

This is mainly a test post to see how to jam community works, but I'm using it as a way to also share some ideas for what I'm going to work on.

If this notifies a bunch of people let me know as that could be annoying, but I think it won't

For this first jam I'm going to try making a pinball game. I want to make something I can easily play/Demo on the arcade cabinet I'm making and pinball is an easy fit. I also want to tie it into my monster catching project so I want to try and incorportate that somehow. I'm gonna divide my month into four segments, and I only have to complete the first two segments for it to be complete.

Segment 1: Pinball logic and mechanics

These are the mechanics I need to impletment in order to have a decent pinball board. These are the kind of generic pinball pieces I'll need to build a board.

  • Ball
  • Flippers
  • Circular Bumpers
  • Slingshots
  • Ball Launcher
  • Basic Points System
  • Gameplay Loop
  • Basic Main Menu

Segment 2: Art pass

Once I've coded all the basic parts I'm going to create sprites for all the pieces and try theme them all around my monster catching game.

Segment 3: Monster catching or battling

Here is where I try and do something similar to pokemon pinball and incorporate the monster catching/battling. Monsters will appear on the board and you have to defeat them by hitting them with the ball. You can them catch them and add them to your monster dex (or party?). I'm not sure on these mechanics yet, I want to first focus on making a decent pinball game.

Segment 4: Polish and sound pass

A couple days before the jam is over I'm going to stop adding new features and just focus on adding sound and music to the game + Polishing and cleaning up the mechanics.

Didn't have much time to work on Ikumon the past month or so because I have been updating my first game PictoPull to get it ready for a switch port.

Looks like keyboard input was not working, the player should move around with WASD or clicking on the screen. Also did you have a controller plugged in but weren't using it?