Yes the sprites are from this open source game, they are copyright free https://github.com/open-duelyst/duelyst
Screen Smith
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yes the sprites are from this project: https://github.com/open-duelyst/duelyst
The pngs are from this open source game Duelyst. I did not work on Duelyst I merely ported the animations to the Unity animation file format. You can import this package into unity and look at the cut up sprite sheets in engine. If you want the animation data you'll have to read it from the .plist files from the github repo.
They are from this open source game, all assets are publicly availabel to be used for anything you want https://github.com/open-duelyst/duelyst
I'm going to make an updated version of the generator sometime next month, with mainly a bunch of small QOL features and polish. I can look into that. I did something like that on the desktop version, but I'll have to do it differently for web. If I do add it it may be a windows/desktop only feature.
Hi, your tool seems very useful to me. The game I am making uses gen 3 style NPCs. However, currently I am trying to make as much of my assets Creative Commons Licensable as possible. I will be open sourcing as much of my framework, assets, and monster designs as possible (I've already released some here). Would the spritesheets produced with this tool/asset pack be releasable under a creative commons license, or do they have a license on them that would prevent that? Totally understand if they do, just asking.
Really great rock ledge tiles. I just slotted them into the old world map for the small monster catching game I am making and I think they look decent. If you are thinking about what paid asset to make next I would really appreciate a cave pack with some nice generic rock/boulders, rock smash rocks, rock climb tiles, strength boulder, ladders, stalactites/craters, etc.


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We do I guess I forgot to link it on the page: https://discord.gg/uJeRZKuH
Congrats to the team behind it:
https://miracula-works.itch.io/puffs-fly-n-dive
I will be sending out the steam key prizes for the top 5 later today.
Interesting idea, I think there should be an endless mode where you can just keep matching and matching. I also think it was a little easy, I got 60% on pretty much all my matches, maybe limiting the player to only picking 3 colors or something would make it harder.
Also it seems that a new music track starts playing everytime you start a new game, and the music starts adding up and getting really chaotic. Kind of cool, but way too intense after a while.
The theme voting for next month's jam is live here: https://strawpoll.com/wby5A0YxByA
Also here's the link to next month's jam: https://itch.io/jam/minigame-a-month-january-2024
Hey, I'm starting a personal game a month challenge for this December and seeing how long I can go. I've started a jam so other people can join in and play each other's games. Here is the itch link: https://itch.io/jam/minigame-a-month-0
The game is still not listed on the itch calendar, I think because its not associated with a group. If I want to get it listed consistently would it be better to host the game through one of my local game dev groups?




























