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- 1 is a good idea I'll implement that

- I didn't do 2 because as you start going past 5 letters there are thousands of possible words and I have to store those somewhere. I couldn't find a comprehensive list for 6-8 so I just copied the 500+ most common 6-8 letter words and used those for keys. If I could find a list I was happy with I'd do it.

- the combo word thing has the potential to be very laggy and inefficient. I might try implementing it if I can find good lists for the 6-8 letter words. Its just easier for me to allow jumbled invalid entries. The 6-8 words were a bit of an afterthought tbh

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Combos: if for this you make the min. word length 3, you only have to check for possible 3,4&5 letter words. starting with the first 3 chars, if its a valid word you check if the remained is a valid word, else advance to checking for a first word of 1 more char length. If you also allow it for 6 letter words the combo can only be two 3 letter words.

re Checking 6-8 letter words as valid: Check with  'BOGGLE' implementers. They have to check for valid words 3-8 letters long.  They may have simple word lists.
There may also be a free simple REST service somewhere which will tell you if a word is spelled right.
I did find that 'https://www.thefreedictionary.com/dox' will return "<meta http-equiv="STATUS-CODE" content="404">" in the <head> where as ".../dog/" will not.

BTW, My reasoning  for the one time 'hint' entries for long words (when they are normally being validity checked) is the combination of there being fewer of them to chose from,  and harder to come up with having the letters in them you're interested in; making it Much Harder and frustrated to deduce the correct word. Yet it is too easy without any word validity checking.

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Oh yeah,  I would remove word length games for 1-3 letters, as unviable games.