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ablaszkiewicz

78
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4
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3
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A member registered Aug 02, 2020 · View creator page →

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You can actually transform dreamlo into https. Just contribute $5 or more (if im right) and contact the author of dreamlo.

Why haven't I found it earlier? Awesome mechanic

Really nice entry for a gamejam. What I loved:
1) actually awesome menu screen - people might think that it doesn't necessarily need to be polished but hey, cmon, this is the very first thing player sees when he launches your game. You want his attention don't you?
2) endless style - I love this kind of games for a jam as you can score higher and higher every attempt.
3) utilization of an artset - well used assets. Everything looks just like it was supposed to be there
4) UI - I totally loved it. Simple but charming.

Thanks for your response. (I have spent way too much time on making tutorial so easy to understand but I find it obligatory as for a gamejam game because people just want to get right into the game without reading any shit)

Holyyy. I wasn't able to make it to the top 5.

Here is the link https://ablaszkiewicz.itch.io/climbit

Killing is so satisfying

Sorry but the code contains private codes for the database and I can't share it. I'll think about it after the jam ends for sure

BIG XD.
1) great idea
2) great visuals
3) perfect assets
4) perfect difficulty

just holy *#&$ that this game was created in 48 hours

Mechanic seems really nice and an overall idea is awesome. I can see this game getting popular. Sorry for that but I also wasn't able to figure out how to get food from the kitchen. I've been pressing F and it made food disappear.

I had failed on this level where dash was required - I have collected the dash but the level was too difficult. Overall really polished game and I loved the animations - especially the dash effect. Well done

Difficulty was just perfect. That is really hard to achieve. We need more games like this one.

Great mechanic and quite good game feel

I have had so much fun on this title. It is this mechanic which made it so satisfying to play. Congrats on having such idea. It is just perfect utilisation of the given artset. I've been watching those sprites and was thinking "who the f would use this laying creature sprite" - and there we go!

I have noticed that clouds are distributed on layers in a way which creates an illusion of a 3D world. Perfect job.

Basically the game idea is simple and controls are easy which combined let user get the whole mechanic in like 10 seconds. It is really cool as some games really lack this feature and even after few minutes spent I am still not entirely sure what to do.

(1 edit)

Thanks for this opinion. I am glad that you have noticed all of these details.

There are 3 zones. Each of them contain 4 rooms. 0-3 easy rooms, 4-6 medium rooms, 7+ hard rooms

I do have a control over the leaderboard and have seen those offensive names but I guess it is how it is. I wouldn't like to offend anyone by deleting his score.

1) awesome vibe - thanks for this experience, I do feel calmer now
2) better tutorial would be awesome

Thanks for the feedback. Yes - I have 12 premade rooms which fit together in any order.

That's a lot of points!

Liked:
1) basically movement feels nice
2) sound effects - just had fun listening to them
3) an idea to convert those assets to such beautifull world

Didn't like:
1) this camera rotation game me a headache (I'm not kidding)
2) some performance issues even tho I'd describe my machine quite fast (running ryzen 5 3600, 8 gigs and 1050)

Honestly - one of the best games I have played on this jam. Maybe it is just my opinion but rythm games have this spirit which other games don't. Big cograts on making this. Making main character and hearts animate to the beat was just an excellent idea. Only thing I would change/add would be to
1) let user know that he has hit the right note - small, little text like nice/cool would be just perfect
2) make impact stronger - upon hitting the right note I would add some screenshake or temporarly distort a lens or just scale camera - just to achieve this boom effect. Overall I have really enjoyed playing this game - thank you for developping it. Keep it up

you are really insane - this would take me like half a year to do a production like this 

What the f. How do you even create this kind of game. I have spent way too much time on this and had loads of fun.

Correct - game works. Took me 30 seconds to get the game mechanic. Game feels nice to play and is polished (I can see how many things are animated).  What I'd love to see is:
1) enemy HP
2) cooldown of wizzard's spell

I love hypercasuals

Really hard to get the mechanic but once you get it, it's really fun

Really cool idea, had lot of fun

Came back after release - really cool game!

Insanely polished

How cool is this. I have spent way too much time in this game. I wish I knew enemies HP!

Actually the best game I have played on this jam

Really cool, little game

Really cool game - I love the moment when one collumn hits the other one and they both react really well.

Wow - this game has so nice tutorial - I really like this as in some of the games I just don't know what to do. Very creative way to make a game. Enjoyed it.

Cool game

Game does not load in my browser

Game is fine. There are audio effects assigned to every action which adds to overall polish. Basically game is smooth and feels nice but for me it's too hard. There are too many rules and things to remember to play this game. I would have made is simpler

Wow this mechanic actually feels so nice

I have just added some post processing and an entire audio

Thank you for this explanation. I am thinking in a simmilar way. 48h ain't enough to make is super secure. Maybe it could be enough if I were some network prodigy but the truth is that this whole database is controlled with simple fetch api and I know (close to) nothing about networking.

The whole points is that site I am using accepts 2 ints and 1 string as a score parameters. Max I can send is: Username scored 10 points in 10 seconds and is awesome. That is why I can't implement record system. I am not sure if I will have enough time to work on any kind of encryption as I do have private life and full-time job and I am lacking in time.

I have just implemented one mechanism which prevents using the simplest cheat engine trick. Even if you edit your in-game score and die with for example 999 points, the script will recalculate it and send updated value to the database.

Why is converting to bytes and then encrypting safer if we are talking about a situation where hackers see my code. It seems like there's just no way to overcome this. Once someone sees my code, there is no safe way. Correct me if im wrong.