I love how the game feels aesthetically, but wow, this is too hard for me, I'm bad at multitasking!
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The Old Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #235 | 3.200 | 3.200 |
Engagement | #291 | 3.100 | 3.100 |
Overall | #304 | 3.067 | 3.067 |
Creative use of art assets | #360 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice! The lighting and the sound design really gave the game some good polish. I liked the spin animation on the sword, too. That was a pretty quick and effective way of providing impact.
I'm not sure if this was the challenge you were going for, but I found that there was no real indication that the other character was being attacked (or in danger) when I was controlling the other. This made me feel like I had to keep both characters close to each other, since my eyes would be the only indicator, which I think makes the separation of duties feel more like a limitation than an opportunity. Maybe there is something you can explore there!
Really enjoyed this one. Took me 3 tries but eventually got the hang of it - early on it wasn't clear to me that the stun radius of the wizard was so large. I felt the mechanics and overall design were very good. Having the wizard 'on rails' and the knight more free to roam kept things varied without being unnecessarily complex. Thought the use of assets was good also, particularly in the time taken to properly decorate the scene. Nice work :)
It was fun playing, but I felt like I wasn't using as much of the area and kept my soldier close to the mage so I knew if I had to switch or not. Would be interesting to have more incentive to move around the map more.
Ohh.. it's haaaaaaard. I'm a super slow gamer, I can't deal with this heat.
It's a fun concept though and very creative. Singleplayer-Coop seems like a cool thing. Animations are fun, sounds are cool, solid work!
Cool concept! I like the idea of switching between two characters to co-op with yourself to stay alive! The lighting looks really good and you managed to make a flat 2d game have plenty of depth. A few comments:
- A cooldown timer on the weapons
- Animations for the sword/staff
- More effects/particles on enemy death
- Maybe item drops/hearts when killing enemies
Overall it seems like you achieved a lot in the 48h to make this. I think another few hours of polishing and you'd have a great little survival game. Really good job!
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