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TRy Dev

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A member registered Nov 22, 2016 · View creator page →

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BQJ CWIA!

(1 edit)

Very impressive game in terms of scope and result.  With how good the game was until that point, I was pleasantly surprised that there's still a boss stage.

I really liked the art and gameplay. I managed to beat the game with one death on easy difficulty :). 

I played on Firefox with keyboard and didn't have any issues - game ran fine and the controls were comfortable.

Very nice, relaxing game. I'm not sure how it matches the theme though.

It would be nice to have a recipe list accessible somewhere, but I suppose experimenting and finding out on your own is also fun for some players :)

It took some time before I figured out what I'm supposed to do, but after that - great game. I love how it looks and the juicy bouncing sound effect makes it so much more fun.

Once I shot the ball through a hole in the level and after that all I could do was watch it fall into the oblivion. But the background and music made it look very cinematic :)

Super cool atmosphere. And a very creative way to use pixelate shader. I only realized it happening on 3rd day, very subtle at first. I loved it!

Cute graphics and solid gameplay!

Hey, Thanks for the reply.

Totally understandable - making game is hard enough in a jam, with optimization on top of that...

You probably know about this, but maybe someone finds this useful: 

Godot has very good profiling tools that take no time to set up. It will tell you exactly which part of code is taking the most time to compute. 

It worked very well, for me at least, when I was making a 2d RTS prototype. But still, at some point, with about 400-500 units moving I was encountering a hard dropoff in FPS - still not sure why.

Also, for other project I had great success with using threading - no pain at all if you can somehow chunk what you need to process and avoid accessing stuff from other chunks. I ended up creating a 2 copies of data, so that I could read from one and update the other (based on first) every frame, swapping which data I read/write. Now that you can actually use debugging in threaded code it's even better :)

Very cool, simple and complete experience. Unique take on the theme and great 3d scene - i was constantly scared of being attacked from behind. Enemies design and animations are very good.

It took me some time to find a way to the table, but that was a nice puzzle to solve by paying attention to the environment.

Although the ambient crickets sound doesn't really fit the interior area, I'd say it's still ok, definitely better than not having any music / ambience at all.

Solid!

Wow. The game looks and sounds amazing and the fact that it's RTS is impressive by itself. Clearly of work and talent from everyone on the team.

I managed to win without the tutorial, so game is very intuitive - with about 0.5 fps :) But of course I cannot expect it to be super optimized, with all QOL features - it is beyond anything I imagined possible in such short amount of time as is.


I'm curious about the optimizations you implemented. if you could share some tips :)

I wonder what ended up using most of the resources? Units update?

Did you use any pathfinding, or do units just go in a straight line?

Is everything running on a single thread?

Any other optimizations, tips or lessons learned for this kind of game?

Great idea and I love the aesthetic - very nostalgic. Pixelated 3d looks great.

Managed to get to 8000 points, but then got stuck on an invisible wall

Creative take on the theme. A classic genre with a twist, I like it.

At first controls are a bit confusing. Personally I'd switch jump and light toggle.

When switching light I often got stuck in the wall, without a way to get unstuck - I don't think there is a way to restart the level, as if you died?

Nice pixel art and audio that fits well with the game.

Very cool!

Took me some time to solve the murder, great job with the red herrings and clues being spread out like that, giving you complete picture and more details on the story.

Impressive work with the 2d and 3d art assets, music and the programming - there are many systems there working together and I didn't encounter any bugs - great job everyone!

As always very creative idea and a good take on the theme.

Wonderful art and animations. You have a nice, distinctive and recognizable style. Music pushes you to action and has that hopeful tone.

Some of the puzzles were a bit cryptic at first, I thought that maybe there's a bug preventing me from going further, but I figured them out after some time and that made me feel smart :D So great job with puzzles - not too obvious, but also manageable and they introduce game mechanics well.

I was not able to complete the final stage though. I always ran out of health at the enemy between 2 torches.

I wonder where you got the inspiration for protagonist from :)

Great job!

Pause button sounds like a brilliant and so simple idea. But somehow I haven't thought of it before you mentioned it :D

Fun, a team sport :) I managed to get a few knockouts. Would be nice if you can take control of a teammate bot when you get knocked out.

Movement is a bit hard to get used to with up moving you diagonally. Maybe it should be shifted so that you always moves according to camera direction?

Cool story based game with a nice cohesive artstyle.

I like how sometimes the character walks backwards, which looks like moonwalking. Definitely a feature, not a bug :)

Nice art and UI. Even though there was no extensive tutorial, game was intuitive enough for me to be able to figure it out easily and play. With into comic explaining overall goal of the game that was enough for me. 

Played Linux version. No issues.

Great entry overall. Awesome art and engaging, fun gameplay. 5 mins feels like a perfect time for this, not too long, but enough to get a hang of mechanics and plan best strategy.

Awesome!

Very nice, complete puzzle game. Add some sounds and you can release it on mobile - I assume that's your goal given the aspect ratio :)

Cool, I always get hooked on games like this :)

Some later upgrades prices didn't match what was displayed as a price - i.e. Frozen Bacteria shows 10 K as a price, but it's actually 200k

Nice UI and potions art

Quite unique idea. And a nice art.

Tutorial is a bit long, I couldn't remember all of it so I had to learn while playing.

Cool idea and nice looking art. Well done!

Thank you for the feedback!

Nice game.

A bit confusing controls. Maybe having a few very short levels at the beginning to teach player how to play would help. Then you could have longer levels to test the skill.

Awesome presentation with all game elements, very creative, unique UI, beautiful artand a nice, simple gameplay loop.

Solid entry!

Cool art style and nice upbeat racing music. Too bad it's so short :)

Did you implement AI for the computer opponent or is it i.e. recorded from your plays?

Thank you for the kind words. That means a lot to me!

Thanks! :)

Art looks great, I wouldn't call it a weak point :)

And yes, I was quite fast to harvest the pumpkins after planting, so that's probably why none rotted.

Quite unique idea for a game. Very nice art and music.

I like the 2 types of gameplay mix.

First time I played the game crashed when I entered left portal, but after I tried again there were no more crashes.

Definitely a good idea to show the most exciting parts in the screenshots / trailer. I'm just the kind of person that prefers to go in without knowing anything, both with games and movies :)

Cheers!

Thanks! Cheers!

Thanks for the reply! Very helpful.

Fun, complete game with a nice polish. Lovely pixel art and cute music.

I wasn't sure what exactly changed during the day / night. 

Also, none of my pumpkins rotted when I played. Not sure if I was super lucky or is this a bug?

Cool game, well done!

Wonderful! 

I love the music! I'd like to be able to listen to it separately if you'd publish it somewhere.

Again, a wonderful entry in every aspect. Beautiful art, animations, music, sound effects together make  great atmosphere.

Very good, tight platformer controller. Although difficulty ramps up suddenly after wall jump is unlocked, I managed to get through the game as a semi-experienced platformer player.

The laser effects are stunning. I would love to know how you did it. And also the afterimage on 2nd jump - just wonderful.

Seriously incredible results on your games with only a year of coding experience. I hope to see more games from you in the future. 

Stay hopeful :)

Very nice art, especially the model in the main menu.

Although a bit confusing at first, I'd say the menu was a nice addition. A nice surprise when you realize how it works and it's also the same controls as in game, so a bit like a tutorial for movement before the game starts.

Nice atmosphere and the plant models look very intimidating. Very fun game.

I got stuck at wave 12. No more enemies would spawn and I couldn't interact with any bed.

Great 1st person controller, very smooth on stairs and walls. I see you have used Jolt for physics. Any tips or resources on implementing 3d 1st person controller with Jolt?