BQJ CWIA!
TRy Dev
Creator of
Recent community posts
Very impressive game in terms of scope and result. With how good the game was until that point, I was pleasantly surprised that there's still a boss stage.
I really liked the art and gameplay. I managed to beat the game with one death on easy difficulty :).
I played on Firefox with keyboard and didn't have any issues - game ran fine and the controls were comfortable.
It took some time before I figured out what I'm supposed to do, but after that - great game. I love how it looks and the juicy bouncing sound effect makes it so much more fun.
Once I shot the ball through a hole in the level and after that all I could do was watch it fall into the oblivion. But the background and music made it look very cinematic :)
Hey, Thanks for the reply.
Totally understandable - making game is hard enough in a jam, with optimization on top of that...
You probably know about this, but maybe someone finds this useful:
Godot has very good profiling tools that take no time to set up. It will tell you exactly which part of code is taking the most time to compute.
It worked very well, for me at least, when I was making a 2d RTS prototype. But still, at some point, with about 400-500 units moving I was encountering a hard dropoff in FPS - still not sure why.
Also, for other project I had great success with using threading - no pain at all if you can somehow chunk what you need to process and avoid accessing stuff from other chunks. I ended up creating a 2 copies of data, so that I could read from one and update the other (based on first) every frame, swapping which data I read/write. Now that you can actually use debugging in threaded code it's even better :)
Very cool, simple and complete experience. Unique take on the theme and great 3d scene - i was constantly scared of being attacked from behind. Enemies design and animations are very good.
It took me some time to find a way to the table, but that was a nice puzzle to solve by paying attention to the environment.
Although the ambient crickets sound doesn't really fit the interior area, I'd say it's still ok, definitely better than not having any music / ambience at all.
Solid!
Wow. The game looks and sounds amazing and the fact that it's RTS is impressive by itself. Clearly of work and talent from everyone on the team.
I managed to win without the tutorial, so game is very intuitive - with about 0.5 fps :) But of course I cannot expect it to be super optimized, with all QOL features - it is beyond anything I imagined possible in such short amount of time as is.
I'm curious about the optimizations you implemented. if you could share some tips :)
I wonder what ended up using most of the resources? Units update?
Did you use any pathfinding, or do units just go in a straight line?
Is everything running on a single thread?
Any other optimizations, tips or lessons learned for this kind of game?
Creative take on the theme. A classic genre with a twist, I like it.
At first controls are a bit confusing. Personally I'd switch jump and light toggle.
When switching light I often got stuck in the wall, without a way to get unstuck - I don't think there is a way to restart the level, as if you died?
Nice pixel art and audio that fits well with the game.
Very cool!
Took me some time to solve the murder, great job with the red herrings and clues being spread out like that, giving you complete picture and more details on the story.
Impressive work with the 2d and 3d art assets, music and the programming - there are many systems there working together and I didn't encounter any bugs - great job everyone!
As always very creative idea and a good take on the theme.
Wonderful art and animations. You have a nice, distinctive and recognizable style. Music pushes you to action and has that hopeful tone.
Some of the puzzles were a bit cryptic at first, I thought that maybe there's a bug preventing me from going further, but I figured them out after some time and that made me feel smart :D So great job with puzzles - not too obvious, but also manageable and they introduce game mechanics well.
I was not able to complete the final stage though. I always ran out of health at the enemy between 2 torches.
I wonder where you got the inspiration for protagonist from :)
Great job!
Again, a wonderful entry in every aspect. Beautiful art, animations, music, sound effects together make great atmosphere.
Very good, tight platformer controller. Although difficulty ramps up suddenly after wall jump is unlocked, I managed to get through the game as a semi-experienced platformer player.
The laser effects are stunning. I would love to know how you did it. And also the afterimage on 2nd jump - just wonderful.
Seriously incredible results on your games with only a year of coding experience. I hope to see more games from you in the future.
Stay hopeful :)
Nice atmosphere and the plant models look very intimidating. Very fun game.
I got stuck at wave 12. No more enemies would spawn and I couldn't interact with any bed.
Great 1st person controller, very smooth on stairs and walls. I see you have used Jolt for physics. Any tips or resources on implementing 3d 1st person controller with Jolt?