It's just a noise shader mixed in on top of everything else.
Pro tip: disable it while creating GIFs, otherwise file size will be 10x bigger and you can't upload it anywhere :)
Thanks for playing!
Great level design. Last levels were so hard I thought I was missing dash or triple jump :D
And then I thought "If there was death counter, I would have a few hundred". And I was right :) (254 - can't paste screenshot)
No idea where the 8th item was though.
Plain white and black are a bit tiring for the eyes. Iit's very hard to come up with nice 1 bit palette, I'd just steal one from Obra Dinn ;)
Looks just amazing. Great mood with visuals, music and writing.
I managed to break my first time by putting pipes behind the desk, then they would just disappear and I couldn't pick them up.
Some more feedback would be nice, at first I wasn't sure if I was in phase 2 or still in phase 1 and something was missing.
Awesome game, good luck!
Controls are nicely tuned to envornment, but the friction could be a bit bigger, I felt like I was walking on ice. Levels are desigened nicely teaching you as you progress. Background is a bit flashy and demanding too much attention. Smiply changing it's color to be a bit more darker or transparent would highlight foreground, which is important for gameplay.
Great job. Platformers are very hard to implement in such short time. Cheers!
Controls require some getting used to, I expect this scheme more for a tank or a car, but I got used to it. Personaly I don't enjoy mazes, but I was able to complete them thanks to walkthrough, although not without difficilties :)
Music at the end is great, IMO it would fit better for the boss fight though :)
Btw. I found out that you can attack with any mouse button, but for some reason only middle mouse button does not produce laser sound effect, while LMB and RMB do. Just something interesting I noticed :)
Not sure what to do, but I'll let it run for a while, let's hope something will happen :)
I'd recommend using different colors than pure white/black/red/... as these are more straining for the eyes. There are many sites that help you find color palette. Easy change that will make any game you make a lot nicer to look at.
Cheers! :)
What an awesome game. I had a blast all the way through.
At first I was charmed by beautiful, responsive UI. Then I was focused figuring out the system you've created. Before getting 5 dice I was playing it safe and each fight took a bit long, but after that I started using doubling and it got much quicker.
Music and sound effects fit the game perfectly, pixel art is wonderful. I wonder how did you make shadows for player and monsters? Are they created for each character or generated somehow?
I have encountered a small bug in the UI - when using 7's double power, often the UI would show regular (not doubled) numbers. Also, after finishing the game when you start new game, you can't select any tile, so you have to restart the game to play again.
Here's small portion of the screen after starting new game that I hope itch will allow to post :)
Great job guys. I loved it!
Finally I know how these puzzles are called, I played something similar before :)
The difficulty is a bit high, not sure if your code would allow easily creating smaller grids, but ramping up the size would give a nice difficulty curve. (Later I found "easier mode" in settings, but I'm not sure what it does)
UX is very nice. Visuals are minimalistic, but cohesive and pleasant and sfx improves the experience a lot.
Awesome idea and execution. 7 is a b***h, took me ~20 tries before I had plan for his every attack and managed to kill them.
Amazing variety of weapons and boss battles. One thing that could be improved on is the visibility. Some attacks are hard to see and function description under each platform is nice (I HAVE to see the source code :) ), but could be less distracting if opacity was decreased. This is just a minor nitpick, as if the visuals were better, and some more polish added and balanced, I'd pay for it. Such unique idea!
The code is terrible and there could be some edge-cases I missed, or perhaps the rules were not explained clearly.
From your description I think you got almost to the end, great job!
As for the turns... for me, because I was testing and tweaking it constantly it was a bit slow at 0.6s per turn, but I gave it to my nephew to try and he was having issues, so I changed it to 1.0s. Then for the final version I went with 0.8s as I wanted it to be challenging, but I should spend more time on this. I thought of doing difficulty levels, but I'd also have to create UI for it and I prioritized other tasks. Now thinking about it, it would take like 20 mins to implement, definitely first thing I would implement given more time.
It's a bit hard to figure out what's going on at first, but after it clicks it's very clever premise. You could expand on that, working on UX first after the jam.
I'd add the description from github to the game page and also say that it's "deckbuilder autobattler" - I was spamming every button on my keyboard and clicking everything during the battle, because I didn't know what was going on :)
After buying 8th queue slot and having 8 cards in deck, I think I broke the game (it froze mid-battle, but then, about minute later, it unfroze and I won the battle)
After that I was afraid to upgrade queue, bought 1 extra card, and managed to win :)
Arr!
I think it's the first jam game that I played with opening cinematic :)
There's so much content here, I'm amazed.
I'm not sure if I played it correctly, as I only managed to complete 2 levels "legit", then I became immortal and only finished 6 levels like this.
Very unique gameplay, a lot of great ideas. One thing that was frustrating for me was drowning when trying to fix the ship as it was hard to aim for platforms, especially at the front with cannon colliding.
Very pleasant and original :) Art is wonderful, music fits well. Would love to see other people creations, as a leaderboard of sorts.
I suppose you could remove the .exe and .pck files, as they are both needed and are included in the .zip. At first I downloaded the .exe and I thought that the game didn't work
Thanks for the detailed comment!
Mouse clicking is for the Web version, as you need to click on the game window after it loads, otherwise your input wont register.
But I had to remove web version, as the sound quality was terrible - something I've encountered on every game I have played this jam that had web export
I also had issues with YSorting this jam. Here's how I did it
1. Ground above YSort
2. on each non-ground entity move sprite up, so that it starts at Y=0 and goes up (trees, player - whatever needs to be YSorted)
3. Use YSort instead of Node2D as containers
4*. (In my screenshots root YSort node on all props (trees, trunks) is actually disabled, as I didn't know what I was doing - you should use Node2D there (or Area, KinematicBody,...) :)
Awesome game, great atmosphere. Music, art, sfx, effect when going under water - it's beautiful.
It took me a while to start using dash, as pressing R button meant I couldn't go right at the same time comfortably. I tried remapping R to space, but when pressing space buttons get trigerred, so I couldn't do that - during gameplay I often pressed space by mistake trying to jump and it would open the journal - because button was in focus. You can set `enabled_focus_mode` on button and it should solve the issue.
I love the rain effect, could you share how you accomplished that?