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A jam submission

Space WhaleView game page

Create planets, Cultivate Civilizations
Submitted by plexsoup (@plexsoup) — 21 hours, 27 minutes before the deadline
Rated by 6 people so far
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Space Whale's itch.io page

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Godot Version
4.3

Wildcards Used
N/A

Game Description
Space Whale creates planets and cultivates civilizations

How does your game tie into the theme?
Planets undergo metamorphosis through various stages of development

Source(s)
https://github.com/plexsoup/GWJ77-Metamorphosis

Discord Username(s)
plexsoup

Participation Level (GWJ Only)
22

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Comments

Submitted

Interesting game.... Not sure I entirely understand it, but I made some big trees on some planets! I really like the whale controls, reminded me of an old game called Starwhal!

Developer

Thanks for playing. You probably understood it well enough. :) It's my attempt at making an ambient game with no hit points or death or brain-melting puzzles. Just fly around and have fun.

Submitted (1 edit)

I had fun with this one. It was a little unclear at first that I could switch between the dirt, seed and water, but once I figured it out I enjoyed flying around and watching things bounce together. The gravity pull was especially fun. I think more sound effects for things bouncing into each other or the water interacting with the plants could be a fun addition.

Developer

Aw dang. I missed adding audio sFX to water hitting plants. Good catch! That one should have been the first effect I added. Oh well. Post-jam, Easy fix.

Submitted

I love audio feedback for interactions

Submitted

Nice relaxing game. Gameplay and calm music left me wanting more!
I think the last stage bugged for me, as I did not create any civilization (not sure how yet - something to do with Aliens?), only entered the black hole looking thing and then it completed (went to "thanks 4 playing" level)

I like the sandbox gameplay - some more polish and a couple more objects added for variety and you could release it as some kind of puzzle game, or maybe just a pure sandbox.

Developer(+1)

Thanks. Not exactly a bug, but I can see why it felt that way. I left the black hole portals to the next level in because I wanted players to be able to advance even if they couldn't figure out what to do. But, I see now that might have been a mistake.