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Ktosox

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A member registered Mar 12, 2018 · View creator page →

Creator of

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A very nice puzzle game. The rolling mechanic used for the barrels is my favourite, you can make some great puzzles with that! No idea how to get through level 7 though :S

I got to the second lasers, could not get through that part even if my life dependent on it :S

The transforming mechanic is well done. I like the graphics too, especially that light neon glow.

Congratulation!

Very cool game! The game mechanic works really well!

The end boss felt unbeatable until I noticed his landing pattern. But once you know how he lands, he becomes quite trivial :S

High score: 24!

The blobs look great! I especially like the way you move through them, feels very satisfying, kinda like pealing off tape or stepping on freshly frozen puddles.

The only thing I found missing was a way to get out of a tight spots, as the random nature of blob and wall generation often creates unwinnable scenarios.

High score: 24!

The blobs look great! I especially like the way you move through them, feels very satisfying, kinda like pealing off tape or stepping on freshly frozen puddles.

The only thing I found missing was a way to get out of a tight spots, as the random nature of blob and wall generation often creates unwinnable scenarios.

Thanks for checking out my game!

Please note that I added the wsad movement 2 days after the deadline, so all the previous comments are 100% on point controls wise.

The theme - your weapon properties merge with those in the pickups. The effect is not very noticeable, sorry.

Movement - you are right, I will replace the movement system with wsad once I'm back from work. I intended to expand the movement system but didn't make it under the deadline.

There are no advantages / penalties for submitting the game early. You can keep making changes up to very end. And fixing critical errors (like missing files) after deadline is permitted.

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Both interpretations are valid. The themes are vague on purpose, as too specific themes are removed from voting.

No corners left un-cut when the deadline hits, I know. There were supposed to be bosses in my submission game 😶.

I had IWBTG flash backs while jumping endlessly in to spikes :S

9/10, would impale myself again.

I wish the butterflies would stay longer, so I can read what they are saying (typing?) to me.

Got to limbo - at least I didn't end up in hell :D
I'm surprised you didn't notice the 90 mouse thing though, is that a Windows specific bug? Or something that pop up in a last minute change?

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HIGH SCORE: 18615
I enjoyed it. 1 suggestion - it would be cool if the background music would break down at 50%+ world corruption - a simple shifting of pitch would do wonders here :D

This game looks very nice and feels well polished. The dagger mechanic is very cool. I really like how the key follows you around after you pick it up.

thanks for the feedback! Error noted!

I'm glad to hear it!

missed the PCK file in the Linux version, re-uploaded correct version

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I got a false positive from Avast after pressing start on the welcome screen.

Cool mechanic, got to stage 5, almost broke my space bar in the process XD.

I guess it ajusts to your time zone as I see slightly different times (Friday 6am to Sunday 12am)

Follow up question - Does picking assets / preparing a makfile / creating a github repository etc. count as starting early?

Just wondering since I don't even in to game jams.