I like the minimalist vibe. It's simple but it works. Could use a bit of a whoosh in the background that picks up when the flowers start moving.
Recent community posts
Got to 5/20. The main mechanic of the game slowing down when the player moves is interesting, But I'm not a big fan of the way levels are generated. Some levels are unbeatable while others feel absolutely trivial.
I've updated the game description with credits to show where I got the assets if you would like to use them in a future project.
The parallax background is very nice and it was the first thing I added to the project.
The monster spikes are the only thing I didn't find an assets for online, and it does show.
I like the chill music and the overall level design - both of which I always mess up in my games, so I appreciate it when someone does it right.
Game play wise - either I missed it or there is no jumping? This game feels like it could use some jumping :v
And the movement is a bit shit -
turns out gravity works differently on the web export which i noticed minutes before going to sleep :SI managed to fix it just now - turns out I did the one thing the the API explicitly warns against as it brakes in game physics >.<
Tool tips with descriptions were planned, but never implemented due to lack of time. The core aspect is limiting player input - the only way you can influence the game is by giving gems to slimes.
As there probably won't be much time for testing in the 48 hour jam window, could you please tell what is the official policy on post deadline updates?
If there was, for example a game breaking bug, would it be acceptable to upload a fixed version, while possibly leaving the original game upload up for comparison?
I would also like say thanks for the opportunity to take part in this massive community event (over 1300 people registered so far!).
Once the 48h submission window is open, you will be able to submit a game that you uploaded to itch.io. Uploading the exact same project by each team member is a bad idea, as it would most probably be deemed as spam.
I'd recommend that your entire team register for the jam just in case of technical difficulties. And once your game is ready, one of you can upload and submit it.
The character movement seems a bit "fuzzy"? Like he is constantly shaking whenever he moves.
Overall all I like the mechanics, some sort of indicator which way the enemies are looking would be nice though.
It was a nice experience, I liked it. The skeletons were bloody terrifying. The minion seemed a bit underwhelming.
A dash skill that lets you move faster for a short period of time would go a long way, as it would invoke the feeling of running away from danger.
I am so sorry, the game over menu that pops up on defeat wasn't labelled clearly. 1st Button resets the level, 2nd resets the game. I renamed them accordingly to avoid confusion.
And thanks for the feedback!