Nice submission! I especially enjoyed the writing :) and the subversion of expectation (I assumed the purple guys would harm me on contact)
The artwork is simple but has a consistent style which is nice.
Good sound design also!
A very cool collection of mini games with great sound design!
I like the whole thing, from resource gathering to refining, production (though this part feels a bit long) and selling. Overall it feels like a complete experience.
I only wish there was more stuff, like ways to control which ores we get in the fishing part!
Almost assumed it was a joke submission and walked away after the intro xD
Great game! The game play is easy to grasp which is nice, but it also gets a bit repetitive after a while.
The art and sound assets are also very nice.
I got to level 2 where I managed to forge a weapon that nobody wanted and did not know how to put it down, right before I no clipped into the backrooms by walking into the top right corner : X
But it wouldn't be a jam game without some funny glitches :D
Very cool. Feels like a well polished game.
I appreciate the in-game tutorial.
It felt very hectic at first, even after slowing down time to a 6s tic (so many interactions and flashing icons). Not sure if that was the intended experience, but a pause button would be most welcome.
And the sound design is very good!
A fun and complete experience. The mini-games felt engaging and not too hard. I enjoyed the sticker book aesthetic. The ambience and sound effects worked wonders to set the mood.
I'm personally grateful that you made this game! I wanted to make a game about crating jewellery with mini-games for a while now, but I wasn't quite sure how to make it work. And now that I've seen first hand how fun crafting things with mini-games can be I'll definitely give it a shot!
A great game, very well put together. With so many towers the replay value is off the charts! The graphic style and music work together well too.
The scrap collecting mechanic was a cool idea. I also liked the repair mechanic at first... but after wave 15 the game started to feel like a constant fight against entropy. Maybe that was the point? If so - congrats on making a deep existential game!
Surprisingly it took me less than 5 seconds to understand how to play it. It has the vibe of putting together a jigsaw puzzle, which was nice.
Bit low on the challenge side of things though. I would love o see something that would force me to make a choice, like some-kind of static element on the board that interacts with the pipes, or maybe having a little bit more pipes than I can use so that a bit of trial and error is necessary.
THIS IS AMAZING!
Took me a while to get the controls, but once I did... I over spent my rating time quite a bit...
Frantically strapping scavenged parts while dodging incoming bullets is so much fun! Definitely coming back to this one after the voting period to see how far I can get (level 14 is my record so far).
Great game! Pixel graphics and classical music were an unexpected pairing, but everything works together extremely well. Starting with a cut-scene as a way to set the stage is something I never considered before, but I definitely want to try it out in my next Jam game after seeing how well it worked in your game.
The cables also deserve a mention - the way they move feels amazing.
Great design and composition. The music works great with the circus vibes.
Leaving the debug UI on isn't that big of a deal - but not getting the improved movement into your submission on time (which I guess happened from reading other comments) is a real shame, since movement feels like the most important part of the game.
As I grabbed the paper on the very end to the right, I got a notification that I can hide. I thought that I can use it against the flowers, so I purposely died to the flower while using the ability (thinking I would be immune). Once I re-spawned, I could still use the ability, but I could not pass the beetle. I grabbed the paper again, and tried to leave the room with the flowers, but each time I left the room I re-spawned as if I died. That's the best recollection of the glitch from what I recall. Hopefully this helps.