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(+1)

Thanks for playing! The idea was to use the player's attention as a resource by making things charge-up or speed-up when you press and hold with the mouse button on them... but I didn't find enough time to explain that concept in game, for which I am sorry.

(+1)

Don't be sorry! You got a great game for 9 days of jamming!

More like 4 and 3/4 of a day in my case 😅. But this time I got accustomed to creating tests alongside each new feature, which will hopefully pay dividends in my future projects :)