I like that I could just run away from the scarecrows and focus on getting the pumpkins if i wanted to; however idk if it feels fair or not that the scarecrows don't respect the boundaries of the corn like i have to. Maybe if that were part of a difficulty scale. I also went up a level without passing the win condition.
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Macabre Maize (Godot Wild Jam 62)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #27 | 3.364 | 3.364 |
Fun | #36 | 3.091 | 3.091 |
Accessibility | #57 | 2.636 | 2.636 |
Overall | #58 | 2.935 | 2.935 |
Audio | #58 | 2.545 | 2.545 |
Theme | #61 | 3.364 | 3.364 |
Originality | #64 | 2.909 | 2.909 |
Graphics | #73 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
Carpe Noctem, Autumn/Falls, One Or Two
Game Description
Top down shooter style with collection of pumpkins.
How does your game tie into the theme?
You play as a farmer collecting pumpkins in corn mazes avoiding (or killing) scarecrows at night.
Source(s)
N/A
Discord Username(s)
preclol, turbotimex, plunkerbunkey
Participation Level (GWJ Only)
2
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