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Amez73

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A member registered Apr 03, 2024 · View creator page →

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I liked the character designs, the idea of different races having different preferences worked well with the distinct art for each. I thought it was clever that you only allow 3 characters for a bottle name, making it so i cant basically list all my ingredients as the title for the drink 

Very fun, I loved super monkey ball but havent played it in ages so i had a great time playing this. Shaders were cool. I would love to see more on the brewing side of things, i combined the heft and lift potion and it was cool to see that occur to make the impact potion. More of that would be sweet

Thanks for playing and for the feedback!

so nice to hear that we managed to make the brewing fun enough to get past the potion fatigue. Thanks for playing!

Thank you! All the benefits of sports betting with none of the life ruining financial impacts

thanks for powering through the text and experiencing it! yeah the behavior of the class you fight vs your build has a lot more of an impact than the stat buffs/nerfs hard and easy enemies get. Great to hear you felt the game had depth!

Thanks so much! Its great to hear you enjoyed it

i like the concept! I had fun but eventually hit an equilibrium with the enemy since heals and attacks both do 20 HP we just kind of went on forever. around round 30 the game bugged out and the continue button stopped working. Id love to see more potions, the grape potion was fun to strategize around

This game sounds so cool with experimenting using different hop timing and ingredients but unfortunately the main menu UI didnt work for me and wasnt able to start a new game

simple concept and i like the mixing for recipes. Nice work!

i liked the pixel art and the guidebook system, neat stuff

I cant get over how good the cauldron stirring animation looks

In hindsight it is definitely from two phoenix potions. To anyone reading this don't apply a second one lol

Thank you! Glad you enjoyed it. Sorry about the bug. I *think* its to do with the phoenix potion interacting with some other ability (maybe even from having 2 phoenix potions??) , but i couldn't re-create the bug enough to solve the it

Wow i didnt even consider that. Congrats, that sounds like a ton of work and it turned out great!

obviously excellent visuals. Prune goated

So cool! Curious how you did the visuals. Was this bone based animation with a pixel shader or all hand drawn pixel art?

Love the vibe, fumbling physics was fun and it was a good chill time. had some trouble with the sweetener as well but really cool game!

hahaha oh my god the cheeked up walk animation and the frantic sprint. So good. Wasnt expecting a stealth game in this but had a fun time. Viva la revolution

Awesome stuff. Way to lead by example with the smooth, piece by piece on-boarding you mentioned. I had a fun time trying to juggle the fire and various brewing stations. Art was great too!

thanks!

Thanks for the thoughtful feedback! Really appreciate the actionable on-boarding advice. We recognized that the wall of text was not ideal but just ran out of time for something smoother. I think your ideas of drip feeding are great. Im glad you felt the systems were deep and yes, there was an enormous amount of mouth based foley lol

really liked the little mini games! also the visuals of patients coming over the hill was cool

i gotta work on my hand eye coordination for Johnny

cute and very novel concept!

suuuper cool visuals. love the VHS intro menu too. Really neat concept fora game

gorgeous, and who hasn't wanted to smuggle 

Very cool! awesome aesthetic and fun concept. Really well polished

Sorry you got stuck! Thanks for the encouraging feedback

We should have let the players know but pressing "P" will reset your position if you ever do get stuck on our janky jagged terrain

cute game! that jump was satisfying. We had a similar submission of a 2d platformer where you explore the world and unlock abilities

I'm glad that setting came in handy for so many people! it was a total last minute addition. Thanks for playing!

Great concept! really enjoyed playing this once i figured out i had to select the creature to pass. Impressive amount of creatures to combine in such a short amount of time. Something that would have been really nice is having the dictionary of what traits mean available mid game not just at the start menu

cool soft body physics!

I thought this was really cool. Reading through some of the comments surprised me. I really enjoyed how the game did not hold my hand and i had to figure things out, that exploration of the mechanics was the whole draw for me. I also thought the controls were good and that is how i would have expected a whale in space to move around, drifting like a boat

this game was very fun, i spent way too much time trying to beat it. I never was able to but i am wondering if it is beatable or goes on forever. Love that i can also play it smoothly on mobile. Took me 1 run just to figure out how things worked but after that i was hooked

That's awesome to hear, I used the same strategy. I'm glad you had fun!

Thank you for the feedback it means a lot!

Fun game, definitely gets tricky when youre the slower ice mage and immolate runs out but i was impressed with all the power ups

Haha you found our developer cheats. The controls are explained in a text box when you unlock each ability but unfortunately that wouldn't have shown up for you with the cheats activated. Thanks foe the feedback!

Cool concept