I liked the character designs, the idea of different races having different preferences worked well with the distinct art for each. I thought it was clever that you only allow 3 characters for a bottle name, making it so i cant basically list all my ingredients as the title for the drink
Amez73
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Very fun, I loved super monkey ball but havent played it in ages so i had a great time playing this. Shaders were cool. I would love to see more on the brewing side of things, i combined the heft and lift potion and it was cool to see that occur to make the impact potion. More of that would be sweet
i like the concept! I had fun but eventually hit an equilibrium with the enemy since heals and attacks both do 20 HP we just kind of went on forever. around round 30 the game bugged out and the continue button stopped working. Id love to see more potions, the grape potion was fun to strategize around
Thanks for the thoughtful feedback! Really appreciate the actionable on-boarding advice. We recognized that the wall of text was not ideal but just ran out of time for something smoother. I think your ideas of drip feeding are great. Im glad you felt the systems were deep and yes, there was an enormous amount of mouth based foley lol
Great concept! really enjoyed playing this once i figured out i had to select the creature to pass. Impressive amount of creatures to combine in such a short amount of time. Something that would have been really nice is having the dictionary of what traits mean available mid game not just at the start menu
I thought this was really cool. Reading through some of the comments surprised me. I really enjoyed how the game did not hold my hand and i had to figure things out, that exploration of the mechanics was the whole draw for me. I also thought the controls were good and that is how i would have expected a whale in space to move around, drifting like a boat

