thanks a bunch! Yeah it seems simple on the surface, but it's really a "game of greed" hehe
generikb
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Thanks! Yes, I agree about it all being a bit RNG heavy...it's one of the things I personally don't like about dice roguelike games.
The dice upgrader is meant to be a "game of greed"...do you risk messing up your decent dice with a skull? But everyone I've seen just upgrades until they can't anymore haha. Definitely lessons learned regarding game design :D
upgrading the dice is easy :) Just drag a die onto the table in front of the wizard like the text says :D It will pick and upgrade a random side type (so all attacks on the die will increase by +1, for example). But there's an increasing failure rate chance the more you upgrade your dice, which will turn *one* side of the die into a useless Skull!
changing the health/armor on the bug is a great idea for sure! Thanks for playing the game!
While I didn't quite grasp what was going on in the combat, I will say that the sliding transformation/damage screen is a VERY cool and unique concept that I've never seen before! Controlling the odds of the outcome by changing the size of the dice mat areas is really clever. It definitely needs some more structure to the gameplay and rules, but you really have something special going on here...well done!