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generikb

164
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17
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A member registered Apr 21, 2017 · View creator page →

Creator of

Recent community posts

I say, ol' chap! Salutations and 1000 appreciations for playing my game! :D

Thank you very much!

I'm so happy folks liked the art!  I *literally* am just doodling in Adobe Fresco on my iPad, I'm no artist...but hearing the feedback gives me confidence that I could do a full game on my own.

Yeah the Wooden/Bent/Gold-Plated/Shiny/etc was really just to give the utensils extra data for the puzzles....my brain never realized folks would try to visually connect those to the actual utensils :D  Game Jams, amirite? :D

I think this is a great proof of concept for a game...it definitely has got potential for something! Refine the rules a bit, get some good graphics etc going, I think it could be a really fun game!

super cute game, loved the art and the spinning roll attack mechanic

This is a *great* foundation for a full game!  I can just imagine a daily management game where you have to run a successful company as a caveman.  Really nice job

like the others mentioned, having a little "wiggle room" with the detection would make the gameplay much more enjoyable.  But it's got potential for sure!  Adding some kind of "OM NOM NOM" feedback when he gets fed would go a long way too! :D  Nice job!

Hey what a great puzzle game!  You could *definitely* polish this up, add a ton of puzzles and extra gimmicks/mechanics, and put it out as a mobile game!

Man I'm soooo bad at platformers!  But it was cleverly done and well polished.  Nice Job!

haah thanks so much, really appreciate you checking it out!

This is WAY cool for your first project, wow!  There's an old saying..."Don't Boil The Ocean", or even better "How do you eat an elephant? One bite at a time" :D  Meaning, you've got a great basic setup here...take *one* aspect of the game that you think needs to improve, and figure out how to do it.  Is the camera too fast (or should that be adjustable for the user?), are the controls funky, are the jumps too "stiff"?  Pick one and work on that as a mini project!

Be proud of yourself though, and keep on coding!

Would make a great mobile game I think, especially if you added other rules/symbols/etc as you progressed.  Very nice job!

Hey this has a ton of potential for a full blown game!  I think you should definitely keep working on this one, adding more polish/content/etc!  Nice job!

Art is really nice!  And while it was just dev art, I enjoyed the concept of the boss fight.

Very cool concept!  Throw in a couple of shadowy figures here and there and you've got the foundation of a really neat FNAF-style organization game!

For some reason it displays realllly large on my monitor, so I could only see half of the aquarium/menu!  Probably has to do with setting the stretch mode in the Project Settings?  (I had a very similar issue with my game as well :D

Great creepy vibe!  With some more work to flesh everything out, you've got a very cool concept on your hands for a full fledged game!  

It definitely set the right vibe!  I can imagine expanding upon this with "shifts"...like you have to work for for a specific period of time, then you get to rest and do something...meanwhile a side story unfolds (there are others like you, trying to escape, etc etc)  Nice job!

Congrats on your submission!  Keep it up!

Like a wild fever dream :D  Had fun playing it!

I *knew* that cats were from another planet! :D

Fun game, thoroughly enjoyed it!

oh ya? which one was your team's submission? I'll make sure I play it!

Oh yaaa, I love that game! I can definitely see the comparisons.  Thanks for checking out my game!

Wow, what a compliment!  Thank you very much for trying my game and giving it such high praise!

Nice puzzle game!  I think if you polished up the character movement a bit, you've got a really cool concept on your hands!

thank you very much! :D

haha yeah, I added a "no timed mode" option at the last minute because I realized some of these puzzles got pretty tough! :D

Thanks for checking out my game!

it's great feedback, thanks for playing!

Thanks for checking out my game!  I really wanted to add the ability to swap utensils between your hand and the table, but the way I coded the game I just couldn't figure it out in time.  As a matter of fact, I've started a new Godot test project this week just to see if I can figure out how to do it!

Aaaaay what a great compliment!  What can I say...your wife has GREAT taste! :D

Thanks to both of you for checking out my game!

Thank you so much for playing my game!

If you happen to catch one, please let me know!  The hints (and utensil names) are designed to have a unique solution per level...but you never know! I'm a smooth brain and game jams are hectic :D

Thanks for checking it out!

Ya the "timer off" was a last minute feature addition after reading comments on another game about their timer being too fast.  I figured it's considered a "casual mode".  The *real* challenge is timed mode...every solution check you do shaves 5 seconds off the timer!

Thanks so much for playing my game, really means a lot!

Thanks guys!  This is my 2nd game jam, and I do feel good about what I made!  Had a plan, stuck to the small scope, and even had time for a bit of polish.  Thanks for checking out my game!

Really appreciate you trying out my game, thanks a bunch for the kind words!

Much appreciated, thanks for checking out my game!

Hear Hear, Ol' Chap! ;D

Thank you so much for playing my game and the glowing review!

Thanks a bunch!  It seems to be my own "Jank Doodle" style I'm accidentally developing LOL.  I use Adobe Fresco on the iPad, and I have one of the cheaper Apple Pencils that doesn't support pressure sensitivity.  So I just decided to use a single line weight for everything :D

Muito obrigado pelas amáveis palavras, meu amigo!