Thanks for playing Cioncre!
Raxir
Creator of
Recent community posts
Hey Dylanbb! That's a shame that all godot games do that :< Have you tried in a different browser maybe? I dunno what you use, but I find sometimes changing browser or clearing cache sometimes fixes these kind of things. Sometimes it can also be a browser extension interfering?
Thanks for trying to play anyways!
Yes the snow is coloured this way as it's "night time" and the train is giving off light in a radius :)
Yeah okay, I can DEFO feel the Harvest Moon 64 vibes. Thanks for taking me back like 20 years. (Although I certainly put more hours into Harvest Moon: A wonderful life!)
Really well put together and presented, loved the art style, didn't run into any issues or bugs. Very well made, and even more impressive you got this put together in 3 days!
Playing this felt like I was sitting in a hot tub with heavy snow falling all around me. Very cozy.
Really liked your hand drawn art, didn't run into any bugs, and overall had a great cozy time.
As previous comments have said, some navigation aid would help. Perhaps some sort of light or arrow in the corner of the screen towards where the campfire is, would have helped me out greatly, as I found I got the most lost trying to return to make coffee!
YAY, I've been waiting for this comment. I was wondering who'd reach the "spooky" level first haha.
Totally understand the ask. I'll see what I can do after the game jam, as I can certainly see it being frustrating if you get hit by a bomb, and knocked out the light circle with no understanding of what you are getting stuck on. Great feedback, thank you!
This answer is a little copy and paste but...It's similar feedback :D
Thanks for playing mora4!
I think you are right, I'll likely need to speed the train up. Perhaps I can add something that's like "If the snow ahead is clear, keep accelerating" or something. It's a tad too snow (slow) at the moment.
Hi Hedgebirdgames!
Thanks so much for this feedback :)
Could I ask what you found confusing/difficult about the door unlocking? Is it just the readability? The premise was "equip numbers to be equal to, or greater than the number shown on the door to proceed". Curious to know where this didn't land with you!
Thanks so much Eris for the feedback!
It is pretty hard...probably want to play about with the numbers/regen a bit more to see if we can find a nicer ramp up!
Appreciate all the lovely words. There should be background music...perhaps it was switched off on the main menu? I'm curious as to why it didn't play as I just checked myself :< I do know the music doesn't loop though, which we'll sort after voting :) Thanks again!
Hello fellow first time Jammer! You did incredible for a solo project. It feels very polished and works end to end. Really like the concept and the approach in theme.
Music kicked in for me half way through as well which gave me a jump scare as I thought there was no audio haha.
Cannot give much feedback that hasn't already been given. All I could say is perhaps a short timer for your dialogue boxes, before you can interact with them? I accidentally pressed space bar twice in a row and accidentally closed the dialogue box a few times as it defaults on "exit".
Also perhaps intended, but on my first time play-through, I tried to go the opposite direction of the witch, couldn't leave the area, so went to talk to her and she ran away :< It was only on my second play-through I found she had dialogue haha.
Seriously though such a solid foundation to build on, well done!
This is very well balanced and "more-ish". Once I got to grips with how it came together, it was like eating a fine 3 course meal. Except my food kept going down, and those dam Beavers keep stealing my wood, and oh god why does this guy not take any damage on the first hit and...
Great submission, and tons of content to boot too. Well done.
I also had the .pck issues, and I just kept refreshing until it worked! (Hope this helps others).
Absolutely lovely little game. Lovely sprite work, great little beeps and boops for audio, and gave me a good laugh :) Reminds me a little of WarioWare which I loved.
Farewell Earth, you will be missed. Yeet.
Hey TRy Dev, thanks so much for this feedback and for reaching all the way to our accidental blocker :<
We've got a fix ready for both the blocker and the charging attack not working sometimes (the fog shader seems to block clicking on occasion). The FPS dropping I will try and reproduce. I have a feeling it's linked to what's behind door number 58!
Thanks again!


