I loved the use of parallax and flipping through the layers to find and avoid. The shapes in the dish were also masterful, especially with the alpha merging of the alternate layers.
I think maybe a little bit more time spent balancing the damage (even on level 4 I didn't ever really fear dying, as I was almost always healing faster than hindering myself, and could even ignore where I was going on levels 1-3). Also, I wonder the final strand of DNA seems to get to be a "where's Waldo" sort of game against the clock - I don't know if that was the goal.





