Thank you Alex 🙌
BFranse
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For the skip, is that supposed to work on the Itch web built? It doesn't seem to work for me, but I could also have been using multiple devices. I'm not a 100% on that one.
EDIT: After closing the tab and reopening, the intro now indeed skips. If you could include how you've done that on a web export, I'd love to read about it in a devlog.
I think the WAD controls are much better! I'd personally map fire to spacebar, as that felt natural to me, but again, this is a personal opinion. I'd gather some more before changing it to suit one player. Having the controls listed now is a good addition anyways! One final note, perhaps in the web don't default to using control, as control + w is close tab in a browser, which happened to me in a test just now.
Keep it up man. Looking forward to the next devlog entry!
Thanks for writing these so we can have a look inside your 'kitchen'. And I must say, the music is amazing and fits well!
A few small things to consider (I know it's a game jam and time is limited, but I wanted to let you know anyways):
- The intro is fairly long without an option to skip. It's very cool, but having seen it 3 days in a row it does take fairly long from the loading to actual gameplay. (Very minor, I know)
- The controls were confusing to me. Perhaps you can add them in the game description, but I expected something with WASD, that didn't work, found out space Q and E were suppose to be used. Nothing wrong with that per se (Although I'd argue A and D would be more common), but I'd assume most player (like me) would skip the controls at first and jump straight into the game. I haven't figured out how to fire yet.
All in all, very minor points, and it's a cool project that I'm happily following along. But I figured I'd share them, perhaps you find some value in them 🙌.
Good luck on the rest of the project!
I agree with BaconEggsRL, it felt confusing at first, but then grows on you. The music is lovely. Took me 103 seconds to finish the level!
Unique visual style, good job! I think the controls could be improved upon, the car felt a bit slow to respond sometimes. Nonetheless, great submission. Especially the morph transition was impressive 👏.
I'm not sure if I died at the end (There weren't any enemies on screen), or if that was the end of the game.
Lovely little game! I definitely see the potential here. Art was in my opinion the strongest point!
If you continue it at a later date, you could consider:
- Adding some form of guidance or tutorial or hint to get started. Since it's still small it's easy to figure out though.
- I couldn't seem to get the dice rolling in the menu to work.
- Would be great if the created mutants had a purpose!

