Thanks for yet another devlog! And big thanks to highlighting how you made the cutscene skip. I've saved that Disk plugin and I'll have to look at that later!
I'll also make sure to hop on the game later today to see the new changes in play!
Keep it up 🙌
BFranse
Creator of
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For the skip, is that supposed to work on the Itch web built? It doesn't seem to work for me, but I could also have been using multiple devices. I'm not a 100% on that one.
EDIT: After closing the tab and reopening, the intro now indeed skips. If you could include how you've done that on a web export, I'd love to read about it in a devlog.
I think the WAD controls are much better! I'd personally map fire to spacebar, as that felt natural to me, but again, this is a personal opinion. I'd gather some more before changing it to suit one player. Having the controls listed now is a good addition anyways! One final note, perhaps in the web don't default to using control, as control + w is close tab in a browser, which happened to me in a test just now.
Keep it up man. Looking forward to the next devlog entry!
Thanks for writing these so we can have a look inside your 'kitchen'. And I must say, the music is amazing and fits well!
A few small things to consider (I know it's a game jam and time is limited, but I wanted to let you know anyways):
- The intro is fairly long without an option to skip. It's very cool, but having seen it 3 days in a row it does take fairly long from the loading to actual gameplay. (Very minor, I know)
- The controls were confusing to me. Perhaps you can add them in the game description, but I expected something with WASD, that didn't work, found out space Q and E were suppose to be used. Nothing wrong with that per se (Although I'd argue A and D would be more common), but I'd assume most player (like me) would skip the controls at first and jump straight into the game. I haven't figured out how to fire yet.
All in all, very minor points, and it's a cool project that I'm happily following along. But I figured I'd share them, perhaps you find some value in them 🙌.
Good luck on the rest of the project!
I agree with BaconEggsRL, it felt confusing at first, but then grows on you. The music is lovely. Took me 103 seconds to finish the level!
Unique visual style, good job! I think the controls could be improved upon, the car felt a bit slow to respond sometimes. Nonetheless, great submission. Especially the morph transition was impressive 👏.
I'm not sure if I died at the end (There weren't any enemies on screen), or if that was the end of the game.
Lovely little game! I definitely see the potential here. Art was in my opinion the strongest point!
If you continue it at a later date, you could consider:
- Adding some form of guidance or tutorial or hint to get started. Since it's still small it's easy to figure out though.
- I couldn't seem to get the dice rolling in the menu to work.
- Would be great if the created mutants had a purpose!

