For the skip, is that supposed to work on the Itch web built? It doesn't seem to work for me, but I could also have been using multiple devices. I'm not a 100% on that one.
EDIT: After closing the tab and reopening, the intro now indeed skips. If you could include how you've done that on a web export, I'd love to read about it in a devlog.
I think the WAD controls are much better! I'd personally map fire to spacebar, as that felt natural to me, but again, this is a personal opinion. I'd gather some more before changing it to suit one player. Having the controls listed now is a good addition anyways! One final note, perhaps in the web don't default to using control, as control + w is close tab in a browser, which happened to me in a test just now.
Keep it up man. Looking forward to the next devlog entry!
Viewing post in Asteroids, Powerups, and Delays! Oh My! - Day Three comments
So I just tested it before seeing your edit (me issue - it was right there). I realized a few things. It takes a second while the Godot logo video is playing before you can send the signal. (BTW spacebar and mouse click work, as does B on the Gamepad.) I tried to make it pretty straightforward. Bad problem - the spacebar will also trigger then game start - but then maybe that's ok for now. You can still bring the menu up.
I added it to my blog list for tonight, but you can also check out my Game Template code now if you're curious. It's in the GameStateSplashScreen code under the _input() function. You can follow the logic from there.
So I've been playing today with the controls. I increased acceleration, actually implemented max speed, and changed the shoot key to spacebar. I felt the same thing that it feels better there. I also left missiles as Alt, and knowing about Ctrl + W I will not map ctrl. Thanks for the info!
Next one will be later tonight I'm sure, but I'm glad someone is getting something out of them.