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A jam submission

TowerView game page

Miz Jam 1 entry: Tower!
Submitted by KatMattGames! (@KatMattGames) — 5 hours, 28 minutes before the deadline
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Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#1813.4003.400
Overall polish#2353.2003.200
Overall#2443.2333.233
Engagement#2913.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A bit hard to understand at first, but after that it's a nice game.

More feedback would help a lot with presentation and understanding.

Keep it up!

Submitted(+1)

Great idea! I loved it

Submitted(+1)

Pretty challenging but original match 3. Enemies kept getting staves/magic wands for me but I had very few wand matches so I ended up taking a lot of unpreventable damage. I could just be bad tho.

Developer

Unfortunately the board has no good way of cleaning up and adding new matches. I overscoped badly, but I would like to make it better!
Thanks for playing!

Submitted(+1)

A bit hard to understand at first, but after that it's a nice game.

More feedback would help a lot with presentation and understanding.

Keep it up!

Submitted(+1)

Looks nice!  But could really benefit from some audio that tells you when you did something correctly.

Submitted(+1)

The game looks finished, it's nice.
But I found it been a bit difficult to understand..
Very good use of art assets!

Submitted(+1)

well the game has a good concept and gameplay one thing missing is the  feedback from the game  

Submitted(+1)

Cool game, and the shuffle was nice. INCREDIBLY HARD! Played a few times and only ever killed a 1 or 2 enemies. Would be a good mobile game with some more work :)

Developer

Thanks! Yeah it is super hard, and the board gets stuck with no matches way too often!

Thanks for playing <3

Submitted(+1)

It has great potential, but I feel like there's things that are missing.

I wish there was a difficulty curve and/or a tutorial, since I often get stuck with no matches. Perhaps lowering the number of item types would've done it.

The game is a bit opaque, it's hard to tell what's going on from the get-go (I thought I'm making the enemies for customers who "love" them, for example).

Sound adds SO MUCH to the game, use a site like zapsplat.com/ and make your game 3 times better with it!

I know making a puzzle game is tough, and as a fellow "grid-bassed puzzle maker in godot" for this jam you have all my support! Awesome attempt!

Developer

Hey thanks so much for the feedback!

Speaking of "feedback"... It's really what the game is missing! It really needs a pass of polish to show the player what is happening on the board, why the matches are made and how they are affecting the game. It's hard to feel smart when the game rules are opaque - as you mentioned!

Getting stuck with no matches is a really bad feeling, here are some of the ideas to improve that:

  • Enemies remove tiles from the board
  • Heroes has abilities to modify the tiles on board
  • Larger matches have on board effects (eg. match 4+ removes all colors matching)

Enemies as customers is a great idea, and makes the feedback currently in the game make way more sense! Thanks for the reference for sounds, that's very handy!

Thanks for playing!

KatMattGames