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wavedotdev

179
Posts
32
Followers
26
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A member registered Apr 04, 2020 · View creator page →

Creator of

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Love the art style!  The performance wasn't too great, probably a browser issue. I've had issues like this before with my games so I usually upload a backup Windows build for players that encounter issues.

Love the art and music.  Does the game have a win state?  I think I killed all the rats, but nothing happened.

Fun game!  Played the first three levels.

Incredible visuals.

I think there is an interesting idea here. It would work much better on mobile than playing it with my laptop trackpad like I did. I think it'd be nice if the hearts were more prominent on screen and there was an animation or sound to clearly indicate that you've lost a heart. It wasn't clear to me that the tree splitting caused me to lose a heart until I read your description on this page, so while I was playing whether I won or lost just seemed random.

Love the music and player design. The initial difficulty is too high I would say. The darkness moves very fast. I could get past the first darkness sequence but not the second. Nice work overall though!

Cute idea. Pressing A and D tends to throw the camera out of the game world, but exiting full screen fixes it?

Love the aesthetic but wasn't sure how to progress in the game.  The only exit to the starting room was the path going south and when I walked that way my player was offscreen for a while until I somehow appeared in an Inn,

Nice idea, I would've liked it if the game was more responsive.  Having some kind of notification banner with positive and negative sound effects would go a long way in communicating to me if my choices were good or bad.

Fun game.  I thought I was supposed to press the TNTs at first but once I realized I was supposed to click the blocks I had a lot of fun.

The game had nice aesthetics, but it wasn't very responsive.  Clicking on the doors and paintings usually did nothing but sometimes did something.  The "Restart" button on the death screen also didn't do anything.

Nice rush of dopamine.  Loved the particle effects.  I found it to be a bit too easy, I spammed the space bar and got to a score of 1340 before I just gave up.  It could be interesting if instead of killing the birds, you had to line up the pipes with bird to make it fit through.  Nice work!

MIT license for the code.  Creative Commons Zero for the other assets.  More information in the GitHub link.  In general, do whatever you want with this kit.  I'd be hyped to hear what you have done with the kit, but that's not required.

Fun game!  I know its a good game when I feel the need to play a couple rounds.

Loved the vibes and approach to theme but wasn't quite sure how to deal with the monster.  I stood next to the fire and the monster still killed me :(

Loved the game!  Great art and use of both themes.

Loved the art and the effects.  I liked how you could vacuum up the alien's ranged attacks, but it would be nice if the garbage respawned or something as well because the combat slows down a lot later into the game.

Nice vibes and good puzzle game idea.

I couldn't seem to move the character around anymore after leaving the first room :(

Loved the art though

Love the art and audio!

I couldnt figure out how to get out of the first room :(  Liked the art and music though

The collaboration with AI is kinda weak, but I liked the graphics and the gameplay was very intuitive.

Cool idea!

Cool vibes.  It would be nice if there was coyote time.

This game was great.  How did you do the voice?

Loved the static effect.  I hope you get a chance to continue working on it!

Loved the intro and the title is a nice gimmick.  Had a hard time figuring out how to direct the AI.

Love the idea, but I had a hard time figuring out how I was supposed to direct the person.

Art and music are great, and I especially liked the intro.  I was a bit unsure how exactly the robot worked, but when I did get it to hit an enemy, it was very satisfying.

Love the sound and visuals.  The tutorial is quite long for a jam game, which was a bit overwhelming.  Good work!

Yeah, I feel like there is a ton of potential here, not that a powder game is something new, but it'd be fun to play around some more with the idea.

Yeah lol.  This game came down to the wire.  I should've started earlier and done more playtesting.  Also, I made the elements fall slowly because I couldn't figure out how to optimize the simulation better.

Simple idea, but well executed!

So pretty!  Had a hard time solving the levels, but I love how the game looks.

Love the look of this game!

I wasn't really sure what to do, but I loved the art and animations.

This game is hard.

I like the look and feel of this game!

Cool game!  I like the visuals, especially the portraits, and the music.  There are a lot of levels, which is nice, but I found that a lot of them can be bypassed just by running as fast as you can through them since projectiles haven't flooded the map yet.  Not sure if this was intended.