Fun game! I know its a good game when I feel the need to play a couple rounds.
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Loved the art and the effects. I liked how you could vacuum up the alien's ranged attacks, but it would be nice if the garbage respawned or something as well because the combat slows down a lot later into the game.
Yeah lol. This game came down to the wire. I should've started earlier and done more playtesting. Also, I made the elements fall slowly because I couldn't figure out how to optimize the simulation better.
Cool game! I like the visuals, especially the portraits, and the music. There are a lot of levels, which is nice, but I found that a lot of them can be bypassed just by running as fast as you can through them since projectiles haven't flooded the map yet. Not sure if this was intended.
Good idea, but very finicky. The player is unable to walk up an increase of height as little as 1 pixel, so every successive platform has to be equal to the previous height or slightly lower. Also placing the platforms as the camera moves is very disorienting and makes placement difficult. I would've preferred the ability to place all the platforms first and then pressed play.
Really like the look and sound of this game! However, I was a bit lost. From reading the other comments, I now realize that I was supposed to hold down X on each of the computers. I tried dragging the slider with the mouse, which did move the slider along, but it didn't cause anything to happen, so I gave up.
I love the art for this game and the gameplay feels good. However, I feel like the game is missing something. It doesn't feel like there is any obstacle between me and winning the game. I feel like the game needs maybe some sort of alien enemy or maybe rivaling mining companies. This would make the game have a significant obstacle to overcome in addition to just making the game feel alive.
I didn't explore much deeper than I had to in order to beat the game, but I wonder what incentive there is to go deeper. If all the ores can be traded in for the same currency and everything can be bought with that currency, then couldn't you just stay near the surface and only collect those ores?
I couldn't figure out how to complete even the first level. I moved the box onto the square and all that happened was I couldn't move anymore. There wasn't a way to move onto the next level.
Pretty cool game all around.
I might be misunderstanding how the game works, but it seemed easiest to not throw the heart until the end of a wave because that way you can kill everyone without taking much (if any?) damage. And then at the end of the wave you can collect all the souls at once. I would guess that you intended for the player to constantly being throwing out the heart. Maybe if you want that to be the case you could make the souls despawn after a short time (if they don't already).