It was a fun idea. I think there is a lot of room to add complexity to the game, so that it doesn't end up being doing the same thing for the whole game
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Emotional AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #22 | 4.450 | 4.450 |
Visuals | #363 | 3.250 | 3.250 |
WOWIE! | #469 | 2.800 | 2.800 |
Sound | #472 | 2.700 | 2.700 |
Creativity | #530 | 2.900 | 2.900 |
Fun | #536 | 2.600 | 2.600 |
On Topic | #553 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Myself
Credits
spadeship
Comments
This might sound weird but the pattern of holding a button down to do something while hiding from someone or something reminds me a lot of the kissing flash games I used to play as a kid. Nice work
Nice game love the concept that the Ai just want you To do nos thing. Good job !
The collaboration with AI is kinda weak, but I liked the graphics and the gameplay was very intuitive.
I would like to control the spaceship, rather than it just stay in one place. And this is more of the AI interupting you than collaborating with you lol.
Nice and simple,I like space so im alittle biased,but good game either way
i love this! very cool! (I would love for you to rate my game as well)
The game is fun for a little while, but it needs more game mechanics over time. With a little more variation this would be perfect. Anyway good job.
Nice and simple, but it was difficult to play in browser, space bar kept scrolling me out of the view
An interesting concept, having a friendly AI character/entity try to stop you from doing the main thing. (Though kind of the opposite of the theme, since you're not collaborating with the AI but rather have them working against you.)
I would have liked to see some variation in gameplay. Even something as simple as up and down movement, and maybe more randomised movement for the emotional support bot, would have added a lot. As it is, it becomes almost a rhythm game, since you shoot in perfectly predictable patterns.
Overall, I think this idea has the potential to lead to some interesting gameplay, but the lack of variation tripped this iteration up a bit, I think.
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