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A jam submission

CubedView game page

Submitted by AnubisDunk — 2 hours, 34 minutes before the deadline
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Cubed's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#74.0004.000
Use of the Limitation#163.9173.917
Presentation#253.6673.667
Overall#283.5213.521
Enjoyment#672.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity, Blender, Photoshop

Use of the limitation
0 words/symbols in gameplay... I guess

Cookies eaten
6

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Comments

Submitted(+1)

It’s a very interesting concept with great potential. The storytelling is done nicely without any text and it seems that I’ve been turned into a cube by some evil wizard and I need to restore my body by collecting potions. The controls are also conveyed elegantly, and I like that I can bring it up anytime in the game. The graphics look great too. I managed to beat the game by the way, which means I liked it, so I hope you’ll hear me out on the criticism.

While disorienting the player to the point of vomiting is the intention of the game, there are 2 things in combination which break the fun in the controls:

  1. The controls follow the orientation of the cube as pointed out by stephanedurette, rather than based on the camera, so it gets inverted all the time as the cube rolls.
  2. Holding any direction eventually makes the cube lose control and spin, which amplifies problem #1 greatly. This also means that the player cannot expect to move in a single direction reliably even on a perfectly flat surface.

Even if this was designed intentionally, there is a difference between “difficult to master” and “broken”. In order for this game to really shine, the controls and cube collision can be as difficult as you want, but they need to feel consistent and reliable. That’s the opinion I’m trying to convey; and it’s okay if you disagree. Anyways, I really love the idea behind this game. With more polish, I’m sure it will be an awesome game. Good luck!

Developer

It's been almost a year but somehow I've missed this graet comment. Thanks for it, totally agreed that controls are broken which can impact on overall game badly. I hove one day I will make something based on this prototype

Submitted

Damn this is tricky to move around! But I think that having movement as a challenge is a pretty cool idea.

Developer

Of course. It's not to easy being in cube body

Submitted

It took a bit to get a grasp on the controls, and the first person camera is a little disorienting, but I enjoyed the game a lot! I think the challenge being in the controls is an interesting idea that can be a hit or miss depending on who's playing, but I liked it a fair bit.

Developer

Thanks.

Submitted(+1)

This game is hard.

Very interesting idea!

Submitted

Exactly what LT said this game's concept was really good but that camera just made me start feeling motion sick. I also found some of the movement controls to be clunky.

Submitted

man, you had a great game, but this rolling first person camera flopped it! i miss some audio too

Developer (1 edit) (+1)

Thanks. First person view of rolling cube  that's the point of the game

Submitted

Loved the game!

Started getting dizzy with the first person camera but it was still a good game.

Developer

I should have put disclaimer before

Submitted(+1)

Love the idea!

I think the 3d views controls should be independent of the cube's facing direction. And controlling the cube in first person is disorienting:)

Other than that I love the concept, presentation and use of the limitation! And I can totally see the QWOP-like charm this game has. Stick a timer on it and I think you'll see a niche community will love this game

Developer

Thanks, friend force me add multiplayer to this game.

Submitted(+1)

Nice game! I like the idea, and I think you could turn this into an interesting record-type game with a timer and stuff. I would want the camera to be a bit more zoomed out when holding space, but I still enjoyed the game!

Developer

Thanks,  I should probably add the timer, interaction,etc.