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LT Games

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A member registered Feb 22, 2021 · View creator page →

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Understood.

In the same thinking line, the rules says that i can't use any primitives offered by the engine, this means that i can't use a quad mesh to make a shader effect that simulates smoke or vegetation for example?

And what about using CSG, terrains and similar level design tools?

Really great, this needs translations for other languages!
Did you made this in Cave?

How did you made this racing track? Is this 3d or another technique?

A very interesting and unique twist for the antigravity racing genre.

felt a real f-zero gx vibe in this mission mode and i loved it. Great game

good game, but i think that the game would be better if instead of buttons, clicking on side of the ship made the ship turn

it's good, but the steering needs some serious improvement. i am also really curious about tic-80, i only knew about pico-8

I seriously need some feedback on my game Supersonic Tracks, i plan to launch it as a full paid game.

This game is a mix of f-zero, electric guitars and kind of sonic 3d platforming, since there's no opponent to race, i don't consider this a racing game!

The objective is to get to the end of the level alive, a rank and score system is on the plans.

There's a lot of placeholder assets since this is in development, i can mention the music and the obstacles

I want to know about the gameplay in itself, if it's good enough, what can i improve and if the tutorial level is intuitive enough to handle the task of teaching how to play the game.

https://lucasthomaz97.itch.io/supersonic-tracks

Looks promising, what is the license?

Can I use in a commercial game?

(1 edit)

joguei sim, o seu foi meu favorito!

edit: quando o carro capotar assim, aperte R pra resetar igual no need for speed.

Agora sim eu joguei e posso dar minha opinião:

de todos os jogos da jam, esse é a replica mais fiel ao original de todos, os gráficos são bons e a trilha sonora dinâmica também.

percebi que o personagem tem double jump e rejoguei o jogo, agora tenho uma impressão melhor dele, acho que você colocou a hurtbox do espinho muito grande, e o tempo muito curto também, mas o jogo é muito bom!

beleza!

de boa! Na correria de gamejam isso acontece mesmo

o que são essas caixas brancas? tentei apertar E como a UI sugere e não aconteceu nada, vou avaliar esse jogo depois que você me explicar

gráficos impressionantes, mas rodou a uns 20 fps no meu pc: é um ryzen 5 com placa de video vega 8

legal, eu apenas não consegui derrotar o inimigo que teoricamente era só pular em cima, só passei ileso por ele, esse boss da ultima foto não apareceu pra mim também, eu terminei uma fase e o jogo simplesmente fechou

não conheço o original, mas me diverti a bessa jogando esse jogo!! só senti falta de um dash pra esquivar dos ataques dos inimigos, mas esse jogo leva 5 estrelas fácil

a idéia é legal, mas o personagem pula muito baixo, a ponto de que eu quase não consigo alcançar nenhuma plataforma de qualquer lugar.

seu background ficou muito bom, mas a skin das plataformas não tem muita relação com isso

a música é legalzinha também

(1 edit)

O formulário da Jam estava com Bug

Aqui vão minhas respostas:

É aluno uniday?

R. sou aluno do do zero ao blender

Em que game Classico seu jogo foi baseado?

R. Flat out 2, especificamente o minigame de basquete: 

Qual Engine foi utilizada?

R. A recém lançada Godot 4

updated, the lag chances are lowered now(only at the first time you see a explosion), full screen implemented.

i updated, now the colors are less brighty, and the web version now have fullscreen

(2 edits)

I'll change it soon, thanks for the feedback

Can you give me some hint about it?? I kinda wanted to recreate some color scheme like the wind waker

You played the web version?

Thank you, if i make it a full game, i'll add a system like the power moons index in mario odyssey.

great work for a first game, this game deserves a nice music, maybe the stamina runs empty too fast, and i miss some recharging items, but the game is fun if you learn to play, the visuals are really great.

i noticed an issue: my notebook have a lower resolution than 1080p, when i open the game, it gets like this:

when i end a match i can't click in restart too.

but you did a really great job for your first game!

both of them.

great! thank you so much!

(1 edit)

nice art style, but i suck at timing games...


GG

Nice game! maybe it deserves a bigger music variety, but it's fun and sometimes tricky, nice puzzle game! 

how'd you host a a game from gotm here on itch.io? For some reason my games run better in there than natively here, but i dunno how to do it. 

cute and beautiful art, nice color choices, the music is good but it gets repetitive very fast, the mouses pathfinding could be better, it's quite common to see some hamsters running endlessly through an object, good game.

good concept, really good, but for some reason it's not creating the holes in the real position of my mouse, the audio is kinda crashing everytime i click in some item at menu or something like this, but you had a really great idea for this game, i liked the aesthetics too.

art 11/10.

worked nicely with my switch pro controller, maybe the game could be more intuitive with it's mechanics because i died without understanding why.

great music too.

you really made everything solid, nice mechanics and sound design

just chill and beautiful, poetic.

reminds me of one of the greatest games i ever played: okami.

if you detail more the animations, this will got a high level indie game, i saw some issues with the animation syncing, maybe the running animation is too slow for the movement, kinda the same problem i have in my game.

don't let this project down, finish this! This is wonderful!

everything on it is almost perfect, i'm seeing in this jam some almost ready for steam games, this is one of them

good idea, but for some reason the controls on the description didn't work, good graphics and music, for me the menu was kinda unintuitive, nice puzzle idea

Wonderful! i'll give you 5 stars on everything and i'll say no more, just launch it as a full game, it deserves!

great work for a first game! really nice music, my suggestion, is: make controls more simple! specially for a gamejam when people gonna play many games and have no time for learning all the controls, you attributed many buttons, many actions, and when i read the description it made me procastinate 8 hours to play your game(yeah, i'm a pro at procastinating), maybe showing convenient contextual actions in game like zelda breath of the wild could work better. Very original idea and great work for a first game in a gamejam.