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LT Games

196
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3
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6
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A member registered Feb 22, 2021 · View creator page →

Creator of

Recent community posts

Nice graphics, nice sounds, nice concept!

the arms expanding mechanic don't work too well though, it requires precision to put the coffe in the table, and the point of view is too far away, which makes it kinda hard to get it right.

But your idea of a first person overcooked is cool, and works great!

good, i can only complain about the controls and the rng that never brings the cards you need, but you have an interesting idea of game.

I didn't knew this game! Thanks for mentioning it.

About the dizzyness, is it motion sickness? The camera is moving too fast for you? Or maybe the comes and goes of the third level?

Thank you so much for the capture!

About the collider on the bamboo, it's a sphere, but its size is not very bigger than the 3d model itself.

The camera definitely needs adjustments, and it actually was worse during development.

Nice game, but i suck at rythm games, don't even looks like i am a guitarrist.

Kinda unbalanced, but fun

Nice game, but i can't evade getting busted haha

still not working

how can I do the puzzles? i just walk into something and fall out of the level, there's also an empty room.

it's not clear what should i do in the game

I had a lot of fun with this one, unique and great concept!

absolutelly an inspiration, i just imagined "what if the ball grows?".

i'd never think of an idea like this, very original.

it's sad that you couldn't make the game deeper, it have a lot of potential.

Great intro, but sadly after this the screen got black and i couldn't play it.

And what about this great music? Sounds kinda like Symphony of Destruction from megadeth

Masterpiece.

i should have been playing this for like one hour.

Nice flat style art.

watch the music, it's too loud! It would sound great despite the loudness.

waiting for the trees to grow is not really fun, maybe another approach or something to distract the player while the trees grow.

also, when you're working with pixel art, you need to watch the pixel density of your art, the floor and your character have one, and the background (that looks great by the way) have another pixel density.

i think that the character collision isn't working

i am not so sure on how to play, but nice music

nice sandboxy automation

it's a good idea, but i don't get how to defeat the enemies

explain the controls and mechanics in the game description please, how can I attract people? how can i gain more currency? Do I need to wait until stuff happens when i don't have currency?

it could be only me, but using the mouse to aim the axe felt pretty counter intuitive to me.

the sound design works well.

Nice music, i think a little return on clicking would feel nice to have.

i got stuck in the third room, on that vault password

Drawing to cast a spell is a very original concept, that needs polishing.

would be nice to have a speelpedia where you know which drawing does what.

i like the sounds and music.

The text box bug is really hurting the experience.

Nice 16 bit jrpg vibe with this pixel art and music, i only felt that the drums didn't really fit mush into the orchestral harmonies.

Yes, i tried it again, plays nice now.

with more ants the camera gets kinda hard to control.

great game, great art and sound design

somehow it's freezing my browser and when i downloaded it just crashed.

Nice Average EA games fan simulator

I didn't understand how to make more ants, i stayed with just one.

Great graphics and art direction!

good game, but the difficulty curve is not very friendly, also, baloons have a spherical shape, that makes the player slip away from the surface.

i really liked the idea though.

nice idea, but for a gamejam game you would not want to make a game that you'll need to return to in a quarter hour.

Great art.

having to collect 50 fishes is too much

Good game, even unfinished.

maybe more hints in the description would be nice, but i really liked the game.

well polished, but somehow not always i can get a weapon.

a good simple puzzle

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Great game! Nice retro art style.

i am intrigued:

how your exported game is only 35mb?

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I didn't understood how the game works, how to expand the senses?

but nice graphics

Thanks!

that's ok, english is not my first language too, i'm from Brazil and here we speak portuguese.

coyote time (not jump, sorry, i switched the words) is a fraction of second timer that begins when your character leaves the platform he was stepping in, while this timer is active, the player can still jump, also in some games even the gravity cannot affect the character.

remember the coyote cartoon? it's kinda the same principle, every popular platformer/sidescroller game have this mechanic to make the platforming less frustrating.