Thanks for the feedback! the combination for that level is green + blue
stephanedurette
Creator of
Recent community posts
Loved the 3D pixel look!
The lack of feedback when shooting something combined with the amount of shots taken to kill an enemy made me think the game was broken at first. I also wish there was a sensitivity slider, I think FPS games generally need them.
Loved the visuals, and the rail shooter is a great way to implement the prerequisite! nice submission
I really like the concept and the theme!
I think it could do with a sensitivity slider and some sounds when the player shoots. Also I'm not sure what the pickups do.
I think a good idea would be to have the player be able to move the wheel backwards by moving left or back instead of making the wheel always move in the same direction.
I really like the UI and the art, nice submission!
I liked the concept!
As it is I find there are too many butterflies on the screen to avoid catching the wrong ones and the turning animation makes it hard to see their color sometimes. With fewer butterflies and a time limit I think the game would be much improved!
I really like the art and the environment! Nice submission
I really like the amount of polish in this game. It would be cool if you had some kind of indicator when your dash is depleted.
Also the rolling doesn't continue if the key is pressed down, I'm assuming that's a bug. It also could be improved with some input buffering for the jump.
But overall I love the concept, the animations, the level design, the jump and the mechanics!
Thanks for playing! that's really good! my lowest is 24 moves, you should share your score with reddit!
https://www.reddit.com/r/puzzles/comments/1f7o8mo/whats_the_fastest_way_to_solve...
I really like the animations when the level loads and the preview scores when you're about to place the building.
I was stuck at level 2 for a very long time but I think it's because I didn't realize bonuses were applied retroactively, I thought the order mattered.
Super dope game, I want more levels and I want to know how you made the game look so good


























