Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

stephanedurette

122
Posts
1
Topics
18
Followers
2
Following
A member registered Apr 24, 2020 · View creator page →

Creator of

Recent community posts

Glad to hear it! Thanks for playing!

Thanks for playing!

Yeah that's true, I should put in some kind of preview effect to show if a piece would be placed if you released it. Or make the placement tolerance piece-independant. Thanks for playing!

thanks for playing, and for sure!

I'm so bad at this game lol, I like the color palate and the gameplay. I think it would do better if the controls were click and drag to aim (the power bar fluctuates while dragging), then release the mouse to shoot the ball. Nice Entry!

I Just beat the game, It was awesome! Do the connections do anything mechanically or do they just help the player get organized?

thanks for the feedback! In the future probably I should put in some preview effect to show that a piece will connect if you release it. Thanks for playing!

glad to hear it! thanks for playing!

thanks a lot for playing!

lol same, I only made the game because I'm the worst at geography! Thanks for playing!

thanks for playing!

Glad to hear it! Thanks for playing!

thanks!

Strange I just tested it on chrome, which browser / OS are you running if you don't mind?

Didn't have enough time to beat it, made it to day 6. Awesome game, I didn't expect the good doctor meme to make an appearance

Cool lore, I'm not sure if I'm supposed to catch the fish/stars or not. I like that you can rescue the NPC's

Really cool horror environment and visuals, gives me original half-life last level vibe. I hope you expand on this game it would be pretty cool!

I really like the visuals, Although I'm not super sure what the markers next to the expenses are. I never ran out of money. cool prototype! It could be better with more maps, a story that progresses every day, and more fish maybe some of them are dangerous to the player.

Thanks for the heads up! I'll have a look

(1 edit)

Thanks for the feedback! the combination for that level is green + blue

Oh good point I didn't even think about being able to restart after finishing the level, oof :)

Love the concept and the way the attempts transition into one another.

I wish there were more abilities, and I think being able to switch colors might be nicer than waiting for a timer.

But I really loved the art. nice submission

I like the concept!

I got the same crash as BibleClinger, also it felt like there was lag every time the shot reset

but I like the UI, the feedback when you hit / sink balls and the text notifications.

Nice submission

Loved the 3D pixel look!

The lack of feedback when shooting something combined with the amount of shots taken to kill an enemy made me think the game was broken at first. I also wish there was a sensitivity slider, I think FPS games generally need them.

Loved the visuals, and the rail shooter is a great way to implement the prerequisite! nice submission

I really like the concept and the theme!

I think it could do with a sensitivity slider and some sounds when the player shoots. Also I'm not sure what the pickups do.

I think a good idea would be to have the player be able to move the wheel backwards by moving left or back instead of making the wheel always move in the same direction. 

I really like the UI and the art, nice submission!

I liked the concept!

As it is I find there are too many butterflies on the screen to avoid catching the wrong ones and the turning animation makes it hard to see their color sometimes. With fewer butterflies and a time limit I think the game would be much improved!

I really like the art and the environment! Nice submission

  • Did you have fun?
  • Was there anything you found confusing?
  • Was there anything that didn't seem to work in play?
  • How was the overall level of complexity and learning required?
  • How long did you play for?

I really like the theme. My pet was mid-evolution during a choice and so when the choice was made it was gone for the rest of the game. I want one of those pets IRL, great submission!

I really like the amount of polish in this game. It would be cool if you had some kind of indicator when your dash is depleted. 

Also the rolling doesn't continue if the key is pressed down, I'm assuming that's a bug. It also could be improved with some input buffering for the jump. 

But overall I love the concept, the animations, the level design, the jump and the mechanics!

I like the concept. I couldn't kill the boss though is that intended?

Fun game! I think it could be improved with a minimap, cars bouncing off of each other instead of sticking, and some kind of progression. I really like the car controls and the chaotic feel of the game! good job!

Fun game! It would be better if the shooting was more limited, as it is you can just hold down [Enter] and focus on dodging. Also have you considered building for web? You'll probably get more plays that way. I had a lot of fun! nice submission!

Fun game, sry I'm late for the rating! I struggled a lot lol!, very engaging! It seems you have to

1. Pay attention to the bubbles

2. try to stay in the center 4 squares (more possible openings)

3. Go for squares that are surrounded by water (higher chance that an adjacent square will spawn)

Thanks for the feedback! yeah If I had to make it again I only play the song once and double the speed halfway through. And have a more engaging movement mechanic, something like the combat in crypt of the necrodancer

Thanks for finding the bug! I'll push a fix soon!

If you press space a bunch of times, it spawns everything multiple times and causes the game to be unwinnable. Also if you press space in the game over screen and spam it, you can make the UI grow ridiculously big. Fun game though and lots of polish for 3 hours!

Thanks a lot! just realized I messed up the end screen, it's supposed to be 93% not 0.93% lol:). 

I like the art and the bad guys! It would be nice if you also had to move to the beat. But I like the concept!

The atmosphere is really nice! I'm not sure it fits the theme but this is super polished for 3 hours!