The gameplay felt really fun and smooth I do love how you made your health also the time and having it so that you regain health when killing enemies really encouraged a more aggressive playstyle which reminded me of doom and its glory kills. The only issue is I would sometimes get stuck for like a second and it felt really jarring not sure what caused it though.
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Mad Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.609 | 3.609 |
Overall | #17 | 3.620 | 3.620 |
Presentation | #24 | 3.696 | 3.696 |
Use of the Limitation | #25 | 3.826 | 3.826 |
Concept | #37 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Stephane Durette
Software used
Unity
Use of the limitation
No Words, only pictures and arrows are used to direct the payer
Cookies eaten
None
Comments
It’s a fun FPS game that looks great! The attacks feel satisfying and I like the death sound, it’s like the thud of my dead foe’s corpse as it hits the ground. I managed to beat the level and went back to my loved ones. Sometimes, even after I kill an enemy, I still got punched and pushed back, which felt a little odd. Other than that, I enjoyed it. Great job!
Oh wow, this might be the first FPS type game I have had the honor of playing in a mini jam game for some time. and the controls really feel tight and smooth, I know how hard it can be to get that feeling just right and you nailed it here on the feeling ( nothing worse than playing a game with super low sensitivity or high sensitivity) ~ It might be pure luck that my current DPI settings were close to what you were using when developing the game but I think including a sensitivity slider in the game somewhere would help just in case someone has different DPI set.
The game was very fun to play, even to the point where I speed ran the game on my second playthrough. I was thinking the enemies that shot projectiles could have their ball swung back at them with a swing of your sword however, I was sad it didn't work as my character ate the damage. Maybe this would be a cool mechanic :)
I really like the level layout, it felt very fluid and natural for level progression, the environment could have used some more colors and finish as some locations were using the default material and maybe a skybox that would be more fitting with your general cut pixel aesthetic you had going on.
Great job I think you did incredibly well with the Assets you used.
Enjoyment: 3/5
Ease to Play:3/5
Concept: 3/5
Music: 3/5
Presentation: 4/5
Use of Limitation: 5/5
Polish: 4/5
Nicely done! This is a well-made game, especially for 3 days. I like the concept of your health being your time and how killing enemies gets you more time. Nice job!
Really nice game, good music. The mouse sensitivity is very high though which makes it really hard to control the player
As a big doom fan i gotta say i really love the "Just go ham" game concepts, giving the player high power with a massive amount of enemies, only thing i personally would change is making the player's FOV higher, but that doesn't affect much the gameplay, nice game!
I really like the doom-like feel of it and the part at the end where it turns into a bit of a first person bullet hell. It controls well and the enemy designs are nice. Good game!
it's a real fun game, i liked the pixel art design from enemies and kinda minecrafty level, also the music is pretty great, but the mouse maybe have too much sensibility and enemies deal a really big damage, it causes some instakill sometimes, i think you should increase the attack range too, it's too little! despite of it it is one of the best i've played in the jam.
Very funny, the enemies are different, well done! The complexity makes you tense, it pleases)))
Pretty cool game. At first tried to rush through, but realized I need to kill some enemies to make it. Time is well balanced, it wasn't too easy, but it give me some challenge. My only complaint is that sometimes controls act weirdly like I tend to slide or get stuck for a moment. I assume it might be because somebody hit me in my back, but in that case telegraphing the damage would solve everything. Visuals are simple, but the colors are really nicely picked and 3d effect well implemented. Music goes really well with general vibe and ending pretty satisfying.
Cool game, but the killing-to-progress felt restrictive. I wonder if you could've placed more enemies that you have to rush through because you don't have time to deal with them? Also the game would be more visually cohesive if the textures for 3d objects were low-res and not HD placeholders))
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