Nice job! The game looks great, and I like the car variety. I think that with more content/stuff to do this could be turned into a nice mobile game. Good submission!
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Thank you for the feedback! We also noticed the enemy clumping issue and the strafing tactic, and are planning to fix that with more shot randomness (similar to the decreased accuracy while sprinting) and better AI in future updates. Glad you enjoyed it!
Thanks for the feedback! Unfortunately, we couldn't really fine tune the controls due to time constraints, but we will definitely work on them in future iterations, and will post the full WebGL version of this game on our club website (to be created) when it is finished (hopefully in a few weeks to a month).
Thanks for the feedback! We are planning to add more powerups and stuff in the future, we just didn't really have time in the jam. Same goes for the camera, we created a static camera and basic rotation at the very start of the jam assuming we would change it later, but when there were only 3 hours left in the jam and we had like 1 level, we kind of gave up on that endeavor.
Thanks for the feedback! There is some reload logic for both the players and enemies, although we didn't have enough time to make a reload animation so we just kind of went eh. We will also probably add more bullet randomness to the sheriffs (kind of like the cowboy has while sprinting) to make strafing less OP.
Thank you! Yazlo made most of our UI stuff, and I think he did very well. A crosshair is definitely a good idea, and we are planning to improve the controls in the future. Thanks for the feedback!
Thanks! Crosshairs would definitely be a good addition. Try clicking "C" in game, it does a quick 180 degree turn and is really helpful if you strafe forward and then shoot the people behind you
Nice game! The art and music were really nice, and the gameplay was pretty clean too. The only real thing is that I don't know which lane the eggs are falling on, so maybe a bit more distinction there (i.e. different colors)? Other than that the game was very nice!
I like the reverse-superhot mechanic where time only moves when you don't move, I think it's fairly unique. The background was a bit too much for me, but other than that, great job! I think you have a pretty fun game
Nicely done! It was nice and simple and was decently fun to play. The only thing I would add is more environment interaction, i.e. moving around the objects in the scene. Other than that though it was great!
Morse code is a nice way of getting around the limitation, although unfortunately, I don't know morse code. I think the game was pretty good besides that, but maybe work a little more on the collision detection though? It was a bit wonky. Nice job though!
I think this game could turn into a dungeon crawler or something eventually. Obviously, it needs some more polish and stuff in terms of music and animations, but I think you can turn this into a full game eventually.
Nice game! I like the idea, and I think you could turn this into an interesting record-type game with a timer and stuff. I would want the camera to be a bit more zoomed out when holding space, but I still enjoyed the game!
Nicely done! You have a well-crafted game here. If you want to flesh it out a bit more, I would suggest more diverse enemy types and maybe a score system, but for a game jam its quite good!
Very nice! It was very fun to play and would be a great mobile game. I like the hint system also. Are all of the recipes actually possible to get with the despawning though? I couldn't really figure out any recipe after the gold ore and the fire ones since my fire/ore/everything else kept dying. Maybe a timer to show when everything is about to die would be a nice addition? Not necessary though. Great job!
Very well done! It's an interesting combination of like a puzzle and a rage game, which is usually tricky to pull off IMO since you might solve the puzzle but then not have the game skill to actually finish the level, but in this case it was pretty well connected. A little polish with fixing the controls a bit and fixing a few visual glitches and this would be pretty much perfect! Great job!
I agree with pretty much everything the person below me (100th_Coin) said, but I, unfortunately, wasn't able to beat the game. I think it's a pretty nice sorta geometry-dash-like rage game though. The one thing I would add to 100th_Coin's comments is that I think you should be able to hold space to continually jump, as that would be really helpful in some sections.
Overall, Nice job!