Nice job! The game looks great, and I like the car variety. I think that with more content/stuff to do this could be turned into a nice mobile game. Good submission!
PhysBoom
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Thanks for the feedback! Unfortunately, we couldn't really fine tune the controls due to time constraints, but we will definitely work on them in future iterations, and will post the full WebGL version of this game on our club website (to be created) when it is finished (hopefully in a few weeks to a month).
Thanks for the feedback! We are planning to add more powerups and stuff in the future, we just didn't really have time in the jam. Same goes for the camera, we created a static camera and basic rotation at the very start of the jam assuming we would change it later, but when there were only 3 hours left in the jam and we had like 1 level, we kind of gave up on that endeavor.
Thanks for the feedback! There is some reload logic for both the players and enemies, although we didn't have enough time to make a reload animation so we just kind of went eh. We will also probably add more bullet randomness to the sheriffs (kind of like the cowboy has while sprinting) to make strafing less OP.
Very nice! It was very fun to play and would be a great mobile game. I like the hint system also. Are all of the recipes actually possible to get with the despawning though? I couldn't really figure out any recipe after the gold ore and the fire ones since my fire/ore/everything else kept dying. Maybe a timer to show when everything is about to die would be a nice addition? Not necessary though. Great job!
Very well done! It's an interesting combination of like a puzzle and a rage game, which is usually tricky to pull off IMO since you might solve the puzzle but then not have the game skill to actually finish the level, but in this case it was pretty well connected. A little polish with fixing the controls a bit and fixing a few visual glitches and this would be pretty much perfect! Great job!
I agree with pretty much everything the person below me (100th_Coin) said, but I, unfortunately, wasn't able to beat the game. I think it's a pretty nice sorta geometry-dash-like rage game though. The one thing I would add to 100th_Coin's comments is that I think you should be able to hold space to continually jump, as that would be really helpful in some sections.
Overall, Nice job!