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(+1)

It has great potential, but I feel like there's things that are missing.

I wish there was a difficulty curve and/or a tutorial, since I often get stuck with no matches. Perhaps lowering the number of item types would've done it.

The game is a bit opaque, it's hard to tell what's going on from the get-go (I thought I'm making the enemies for customers who "love" them, for example).

Sound adds SO MUCH to the game, use a site like zapsplat.com/ and make your game 3 times better with it!

I know making a puzzle game is tough, and as a fellow "grid-bassed puzzle maker in godot" for this jam you have all my support! Awesome attempt!

Hey thanks so much for the feedback!

Speaking of "feedback"... It's really what the game is missing! It really needs a pass of polish to show the player what is happening on the board, why the matches are made and how they are affecting the game. It's hard to feel smart when the game rules are opaque - as you mentioned!

Getting stuck with no matches is a really bad feeling, here are some of the ideas to improve that:

  • Enemies remove tiles from the board
  • Heroes has abilities to modify the tiles on board
  • Larger matches have on board effects (eg. match 4+ removes all colors matching)

Enemies as customers is a great idea, and makes the feedback currently in the game make way more sense! Thanks for the reference for sounds, that's very handy!

Thanks for playing!

KatMattGames