It has great potential, but I feel like there's things that are missing.
I wish there was a difficulty curve and/or a tutorial, since I often get stuck with no matches. Perhaps lowering the number of item types would've done it.
The game is a bit opaque, it's hard to tell what's going on from the get-go (I thought I'm making the enemies for customers who "love" them, for example).
Sound adds SO MUCH to the game, use a site like zapsplat.com/ and make your game 3 times better with it!
I know making a puzzle game is tough, and as a fellow "grid-bassed puzzle maker in godot" for this jam you have all my support! Awesome attempt!