I would have played more if it had more levels!
It's a bit confunsing at first, but when you notice some patterns it's very intuitive.
Nice game!
Criteria | Rank | Score* | Raw Score |
Engagement | #95 | 3.750 | 3.750 |
Overall | #228 | 3.278 | 3.278 |
Overall polish | #281 | 3.000 | 3.000 |
Creative use of art assets | #301 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I really like the general idea of the game. I think it has quite some potential. Some feedback from my side. Sometimes it wasn't easy to see what tiles will block movement and which won't for example Grass vs Trees.
Overall really impressive for a first game.
Really fun game, I really love the design and core gameplay loop of dropping loads of dudes and charging them at the enemy!
I wish the AI was better at pathfinding - the fun part is figuring out where to put them and watching the battles - as well as changing strategy when stuff goes wrong. It's /not/ particularly fun to move them around to try and cross a bridge or path around trees, haha, but that's a minor gripe for an otherwise great game!
Really nice work!
A very interesting shift to typical RTS, it kind of reminds me of Totally Accurate Battle Simulator.
I'd love to play a more polished version!
I really like it! The graphics look nice and its really satisfying to see large numbers of troops defeat each other. The game certainly has potential, but I will say that you could have benefitted from limiting the scope a little more during the jam. I think that reducing the number of player controls, and increasing the importance of troop placement really could have helped simplify the development and experience for the player.
Fun T.A.B.S-like game my guy!
umm there's alot of potential in this.
Like you have alot of commands but right now most serves only to get unstuck.
It's clear imo that pathfinding would fix alot of issues.
I recommend you to read/watch about game feel and mostly polishing, since having this will make the experience way better.
Good game!
Interesting. I'm sure you already realize, but the troops could have used a little pathing magic--A* should have been sufficient.
I actually have a version that uses it, I kinda wish I'd left the button that toggles it enabled.
The post-Jam version will have it because it's interesting to compare.
A* ends up being *too* good. As-is the only real challenge in the game is routing your troops and getting the AI troops stuck on obstacles.
With A* that goes away and the game becomes practically non-interactive.
I think with more troop and level balancing and/or some other mechanics, it wouldn't be so disruptive
In a lot of ways this helped drive home a bunch of ideas on game design.
One idea that I've had after the fact would be to have parts of the enemy army trigger individually (effectively "cheating") - I definitely didn't have time to work that one out during the game. The current version of the AI uses the same controls as the player.
I really do want to keep iterating on some of the ideas in the game (either as later post-Jam iterations or in future games)
By the way - thanks for the feedback!
Very nice game has a lot of potential :) ! The graphics/ui are put together very nicely ..The controls were a bit difficult to 'master' but it is fun to play
Doesn't really matter how I place my units, and could use some sound, otherwise, good job
Nice game, its works fine in my browser. Smart use of "center" and "disperse" buttons to avoid to much complex code.
I wanted to play but it keeps freezing in my browser on the first level unfortunately
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