Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Auto-GunslingerView game page

gun train
Submitted by Alara Bread — 5 days, 8 hours before the deadline
Add to collection

Play game

Auto-Gunslinger's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1043.7243.724
Overall polish#1563.5173.517
Overall#1833.3913.391
Creative use of art assets#3452.9312.931

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

This is such an interesting idea mixed with some humor. Would love to play a more polished version with more weapons and enemies. Nice one!

Submitted

It's an interesting idea and made good use of assets. Liked the grenade launcher, because is difficult to handle and can hurt allies, and the way the map shows too. It is simple but quite clear ... and also does not get in the way of the player.

Good sound effects and main menu music. The game world music was a bit repetitive and boring.

Submitted

 Really cool idea, and nicely polished! I really liked the beginning as well, it quickly made me realize that I was playing as the gun and the humans are the enemies hahaha

 Once again, great idea and execution!

Submitted

oh yeaaaa. auto-game gang 😎

Submitted

Already played this before ratings were open :)

Horde mode was great and fin to play on!

No i can rate the game!

Submitted

The game looks really good and the gunplay is fun.  I must be missing something because I couldn't quite figure out how the movement works.  Like sometimes I can move the gun around with WASD normally, but as soon as I touched a wall I was stuck to the wall and couldn't leave it, I couldn't tell if this was intentional or what I was supposed to do in this situation.

Developer

This may have happened because you pressed the arrow keys by accident. That causes Godot's input system to mess up for some reason. Not much I can do about it.

Submitted

Huh.  I just replayed it and didn't get that bug.  Definitely a much better experience this time around!

Submitted

Fun game with a funny opening. The variety of weapons was a nice touch too!

Submitted

Solid. This game has some elements which put it at the top of its class for this game: the controls and the rate of fire. It also scales well and also allows a player to sustain indefinitely if they are good enough. One critique is I think the enemies need to be a different color.

Submitted

Great little game. Only frustrating part was that enemies might initially spawn right on top / very close of you and you have very little time to react. I might just be bad tho.

Submitted

Very nice game! I like all the different weapon types and snake like aspect of it. Great work!

Submitted

Fun fast pased dungeon crawler. It felt like enemies would get stuck under me with nothing i could do.

Submitted

Very fun gameplay, just wish I could tell which room is the boss room before I run into it.

Developer

you can! the boss rooms have black tiles.

Submitted

I kept entering the room pretty much inside/over the enemies and lost way too quickly. But it's one of those "yeah, one more time"-games. Very fun!

Submitted

haha gun train go brrrr

It’s a pretty enjoyable game, mowing down enemies with all the guns I’ve picked up. Shooting first to start the game was also a great concept. It’s well polished and the controls feel great. I guess my only suggestion is to add more mechanics or enemy behaviors to make it more interesting rather than just killing everything on sight. Great work!

Submitted

It took me my first death to realize my character was the actual gun.
But after that, it played very nice ... especially loved how every (other) room there was another (random?) gun added ... that increased my life and also shooting capabilities

Nicely done!

Submitted

i'm impressed with the start of the game, very clever idea

Submitted

Well it does have a Classic Snake game type movement ..... creatively awesome...

Submitted

Crushed a lot of bugs and added a lot of polish I see. The added modes add a lot more variety and makes this even more fun to play. It was fun doing a run through of the normal mode, and it was even more fun enjoying the chaos in the horde mode.

Submitted

That was wicked, really liked the train movement mechanic. 

I found it difficult to tell when I was taking damage, since the effects on damage look similar to projectiles. That and the tight level spaces made it quite tough to get into a flow while dodging bullets.

Feels like there's quite a lot of replayability in this because of how differenly the guns perform. I would have liked to have some influence over which guns got added to my train... that way I would have been able to experiment with different builds.

Really cool jam!

Developer

The issue I had with showing the player which gun they were about to pick up was that it would usually never make sense to pick up the RPG, as it can damage you.

Thanks for playing!

Submitted

Good point. Also felt like too much time spent picking weapon would break the cool flow you've got going.

Wondering if having a quick choice between 2 weapons would work? That way the player gets some choice of build but can't always pick a perfect option.

Developer(+1)

1.5: Removed Boss from horde mode, Fixed bomb damage falloff

Viewing comments 28 to 9 of 28 · Next page · Last page