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Escada Games

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A member registered Mar 25, 2017 · View creator page →

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Fixed it, thank you for the patience and the pointing this out!

Hi! I made some changes on github that broke the repo. I just reuploaded it:

https://github.com/Escada-Games/starcatcher-jam

Hm good idea... like a pigeon pokédex, or something like that... I like it! Thanks for the suggestion!

Hey Michael, good to hear from you again! Thanks a lot for the kind words, I really appreciate it!

Also, I don't want to sound nosy, but I hope you get better soon, and be sure to take it easy in the meanwhile. Cheers 🙂

Hi, there you go:

https://github.com/Escada-Games/diver_down

Hm, that's a good idea. But to be honest, I think I'll swap this easter egg for another one, possibly still related to π. I'm still thinking about it though!

Wow, 22k damage? That's crazy hahaha

Try naming your pigeon "Pierre". Yes, it's a really silly achievement

Yes, it was! But not many people seem to have get the joke, so I'll remove it in another update.

Hey, thanks for playing and taking the time to report those problems!

The first on seems to have been fixed on Godot's 4.3 version. It's on beta right now though, and when testing it, the web version didn't work because of a plugin I'm using. Once it's released and the plugin is working, I'll be sure to update the game, of course.

The second issue was happening because instead of checking if the player's pigeon was the common one, I was checking if it was equal to one random low tier pigeon. My bad!

Thanks again for playing and for reporting those issues.

Hey there! Glad you enjoyed the game, means a lot to me!

Thanks a lot for the interest, but right now I think paying for the game through itch.io is the only way to support us. That said, right now I don't think the game really has enough content to justify a price tag, so feel free to keep playing for free every now and then.

One day we do hope to release a commercial version though! Just not sure how long it will take haha

Also, feel free to tell your gamedev friends what happened. What you presumed is correct. Here are things that helped me a ton, I hope you don't mind me listing them:

  • If you have open source games, be mindful of their license. Using GPL is a good idea IMO, since Steam explicitly does not recommend it. You'll still be the owner of the project, so you'll be able to publish it on Steam, but other people won't.
    Also, of course, I'm not a lawyer, so don't quote me on this 🙃
  • Every now and then look from where your game views are coming from. For Pigeon Ascent, I saw an unusual spike coming from twitter. This helped me find a tweet talking about the game, which lead me to check Steam.db for more information, and then I figured out what was going on.
  • Finally, submitting a DMCA report to Steam seems to work pretty well. Just follow their guidelines and soon enough they should take the game out.

Thanks again for playing! If I can answer anything else, feel free to ask 

Hi, I enabled the fullscreen option here on itch, just click the icon on the bottom left. I'll look into fullscreen for the downloadable versionn in a next version.

Thanks for playing!

That was an easter egg we added, I just fixed it. You should be able to play fairly now 👍

Hey, thanks for making the video! Glad you enjoyed playing it, and even shared with some people on YouTube :)

Hey, thank you, glad you enjoyed it! Also, good job beating the game!

Actually no! I was looking at the analytics for the game and noticed a spike coming from Twitter. I found the tweet, and it was talking about the game being published on Steam, but we were not contacted or anything like that.

Since it caught us off-guard and, IMO, the game currently does not have enough content to justify having a price tag, we decided to ask Steam to remove it, which they did.

I just enabled the fullscreen button. Hopefully it won't affect the gameplay!

Hey, thanks Filipe!

Tough question IMO to be honest. I never worked too much with mobile. Some suggestions, in case you haven't tried them already:

  • Try to log debug prints to a file, maybe this way you can pinpoint what the exact issue is;
  • Since when running from the editor things are working OK, then maybe the smartphone itself is denying the internet access? Maybe your game needs to ask the device permission to make the API calls.

Once again, I never worked too much with mobile, so those two things are mostly guesses of mine. Good luck though!

Hi! I'm sorry, but we weren't the ones that published the game on steam, and because of that we can't generate any keys for it.

Hey, thank you! Fyi, we will be releasing some updates pretty soon :)

Hey, glad to know this old guide still is helpful to someone! You are welcome 🙂

Glad it helped you :)

This is a really old guide of mine, so I don't remember most of the stuff in it anymore. But from what I recall, the naming isn't exactly intuitive. A disabled cell means that there's something occupying it, so we should not use it won't be used as a valid path for the path finding.

When we are right next to the player, then we can check if the cells are connected, and if they are, instead of moving, the enemy will be attacking the player.

I hope this helps!

Hey, thanks! I think I'm too late with this answer, sorry. But anyway...

$tween.interpolate_property(self,"global_position",self.global_position,vTarget,0.2,Tween.TRANS_QUINT,Tween.EASE_IN_OUT)

Hey there, happy you enjoyed it! Thanks for sharing it too 🙂

I have no plans for adding a level editor, but I already had sketched some extra levels during the jam, so I just added them. Now there's a Level Select button as well.

Those new levels are a bit harder, so I hope it takes a while for you to beat them haha

In case you have any other suggestions or ideas, feel free to point them out. Thanks again for playing and I'm glad you enjoyed playing!

Working fine now, thank you! Got a 105 after a few tries :)

Very well polished and charming! There's nothing I can say that other haven't already. Great job!

Very cool! I managed to complete only the first maze because my spatial notion sucks, but it was fun! Bummer it doesn't have sound. IMO, this feels like a game I would actually play on a Nokia (which is good). Cheers!

I see... the game is super cool :)

In all seriousness, it is pretty cool. The twist on the "time stops when you stop" idea is really smart and well made. It didn't happen a lot to me, but enemies being able to kill each other is a nice addition. I liked it a lot, cheers!

Great game! Very well made... got nice art, good controls, and great ideas. Cool take on the theme. I actually played this more than I expected! I just stopped because I fell down this hole right after I arrived at the Ice Temple backdoor IIRC, and I didn't respawn no matter what I did 😕

Still, as I said, it was quite enjoyable! Hope you get more ratings.

Out of the other games I played this jam so far, I would say this one is the one that feels the most like a Nokia 3310 game to me. There are other more polished games and amazing art, but this has an unique Nokia feel to me. Like, I can imagine playing this while waiting for a bus or in a line.

What I'm trying to say is that it's very fun and enjoyable. I wish I had your idea hahaha

The boss fight was a highlight for me. Maybe a bit too long, but it was cool. Good luck man! Hope you get very nice ratings.

IMO, it's very charming, and has great controls and art... it having music was unexpected but quite welcome, it adds a lot, but I felt it got annoying after a while. Maybe I'm getting old haha

Not much else to say, besides I believe it has high chances to be among the top games for this jam... great job guys!

Great game! It's very charming and the level design is really good too. Bummer that I only noticed there were lives after I lost all of them hahaha but that's on me, of course.

I 'm really glad it has pretty good controls. The low resolution sometimes makes tweaking the controls kinda difficult, but they felt really good.

One of the best games I've played, surely will be among the top ones. Well done!

There's no positive thing I can say that others haven't said already hahaha

Just wish it was possible to skip the intro. It's pretty cool, but I can imagine that some people just want to get to the game. Needing to stop out of nowhere was kinda out of place IMO too, but I get that this way the game fits the theme.

Great entry! Pretty sure you guys will be on the top games for this jam at the very least.

Wow, so cool. The graphics and sound usage were great. I didn't get far because I'm not good at it, but for fans of the original game, this must be amazing. Great work!

Not sure if I'm missing something, but nothing happens to me after the fan appears... from other comments, I think more things should be spawning :/

I'm using Brave 1.63.165, not sure if this helps.

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I had SMT: Strange Journey vibes while playing this, possibly due to the lore. Amazing how you made a RPG for this jam, and with such cool art! And it's open source too.

My only nitpick is that the pixel grid seems to be not rendering properly on my computer, making it hard to read stuff. It would've been nice to be able to disable it:

Edit: The sound usage was pretty cool too!

Very cute game, and nice take on the theme. Very enjoyable!

Like others have said already, tweaking the hitboxes would make the gameplay a lot more enjoyable. Maybe making the gravity smaller or adding a maximum y velocity would also be nice additions, but this could likely be just my personal test.

 Well done :)

Hm, you are right. It's all niches basically. Some people hate Cultist Simulator, while others really enjoy it for being novel, unique, and letting the players figure things out by themselves. Taking that into account, maybe the reception for this game was better than mixed I guess...

What you said is something I've already heard before, but that doesn't mean I took it to the heart, I suppose. Thanks for the comment, it'll sound cheesy, but this is actually I actually needed to read.

Thank you! I forgot to mention that you can close the newspaper with X or J, my bad. Thanks for commenting this problem!