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The Pamps Games

13
Posts
2
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A member registered Oct 05, 2017 · View creator page →

Creator of

Recent community posts

Yo man I'll definitely be making some changes after the jam because yeah it's luck based what items you get from loot barrels (health and resolve drops) and the luck system, in fact most systems aren't explained at all. I would like to make an in-game tutorial as well as an old-school game manual to accompany the game later on to better explain everything. I should also definitely add what slot each item occupies to the description to make that clearer.

If you want to give the game another run you don't have to get the access key if you pick Navan for your party, as he can hack the mainframe, bypassing the chase entirely. 


Also thanks for your MV3d settings and balancing tips, I'll keep them in mind when I start working on the first update.

Man I don't know where to start, please make a full game. Only real complaint is that I can't just hold the attack/spell button to auto spam it. I love the inventory and equipment system, and the sheer amount of loot was impressive. The only real issues I had was figuring out the floor switch puzzle with the tiles on the wall, and being able to climb outside the map in the ruins. Also love the little parkour flair you added.
Anyway the game was a blast awesome job!

Yo man I love the terminals! I would love to see puzzles to figure out the codes for them as I didn't realise I had to search the back cupboard for the tape at first and thought I had to guess the code or find a sticky note somewhere.

Yo man, I was wondering if you would be fine with people modifying Oververse or making their own dungeon crawlers based on it, and if so how would you want to be credited?

Fun little game, though it is a little hard to get to the green ants.

Simple but fun, as others have said 1 or 2 more enemy types really could have spiced up and varied the gameplay, and the difficulty ramp-up could have been a bit quicker, as I didn't start having issues till around the 8km mark. The truck animation is nice too btw just thought I would leave some appreciation for that here too.

Very well polished, incredibly satisfying to use the hook. Just wish it was longer! Are you planning on adding more levels post-rating period?

Very fun gameplay, just wish I could tell which room is the boss room before I run into it.

Dude that was really good, just wish it was longer. Movement was satisfying and the melee actually felt like a viable option when I was low on ammo. Please add more.

Really cool chess-based puzzler. Awesome to see people actually using the chess assets.

I like the idea of having to collect potions to alter your size and reach new locations, however I got softlocked very early on my collecting an expanding potion that stuck me in the wall. The game could be improved by a tutorial and perhaps some audio. Would be Awesome if the idea was expanded upon!

Thank you Sam, very cool.

A masterpiece.