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(+1)

In a lot of ways this helped drive home a bunch of ideas on game design.

One idea that I've had after the fact would be to have parts of the enemy army trigger individually (effectively "cheating") - I definitely didn't have time to work that one out during the game. The current version of the AI uses the same controls as the player.

I really do want to keep iterating on some of the ideas in the game (either as later post-Jam iterations or in future games)

By the way - thanks for the feedback!