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A jam submission

DropletsView game page

Puzzle game against the clock
Submitted by sqmath — 10 minutes, 7 seconds before the deadline
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Droplets's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2214.1804.180
Overall#3113.7803.780
Originality#4353.8603.860
Fun#6703.4403.440

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An infection breaks out of control and the player must stop it before it keeps spreading.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

Beautiful and simple to understand puzzle game. It does so many things right, right down to giving the ability to speed up time after you’re confident in your solution. One thing that irked me is that some levels require you to react immediately, which means you’ll probably not be able to beat them the first time around. Perhaps a pause button is in order, since this feels more like a puzzle game rather than a reaction game.

Submitted(+1)

Dude this is gorgeous. From the quick reset button, the level layouts, the tiny icon reminding you of the relationships and most of all the little characters, just amazing work all around. I love how I felt like I learned something after each run and how quickly I can reset the board. Just fabulous work all around!

Developer(+1)

ty so much, the artist will be very happy to hear that! I’m glad you liked it :)

Submitted

I liked the art style, and the voices were cute ("wheee!!").  I had trouble remembering which way around I wanted each color in time to actually act (might just be something weird about how my brain works… also maybe it would have been easier if I'd played Pokémon or some other game with that sort of type system), and the fade-out when you reset might be a bit too long, but it's an interesting concept that I haven't seen done before.

Submitted(+1)

Wonderful job! love the art and concept!

Submitted(+1)

Very original and fun game. Love, how hectic it became relatively soon. Art is fantastic. Thank you for making this beautiful game!

Submitted(+1)

Fun and challenging. The art is so clean and polished, I really like it, well done !

Submitted

Challenging but not hardcore, still, it's calm and that's how you make a good game about sacrificing useless peasants to save the crown !

Submitted(+1)

Fun little puzzle game with a great mechanic and art. I had trouble understanding what the overall goal was at first, and I would have liked for a level or two that explained how the moves would contribute to achieving the goal- instead I just moved things around until it told me I won. Eventually I started to get it, and found it fun, but was finding that due to the time mechanic I was having to restart a lot once I missed my chance to make those pivotal early moves.

Submitted(+1)

Nice puzzle game! The realtime element meant I had to restart very often, but at least it felt good when I finally found the solution and just had to execute it fast :). Great job!

Submitted(+1)

Beautiful game and sound! I did find it a little confusing to begin with all of the instructions, but got the hang of it after a while :)

Submitted(+1)

i love the artwork and this concept is so great (it kinda reminded me of pokemon with the immunity chart hahaha)

good job!

Submitted

Nice puzzle game with beautiful graphics. Perhaps give players control on when to start, so they can think of the solution beforehand :)

Submitted

Neat game, I enjoyed it. Only criticism I will give is when the levels get too big it gets more about retrying to learn every branch and just memorizing which isn't as good  as finding an interesting solution to a specific puzzle. This is understandably difficult since adding new mechanics is very time consuming during game jams.

Submitted(+1)

Solid game dude. I really like the mechanics of the game and how stylized the graphics are. I’d totally play this as a mobile game.

Submitted

Nice game man! I like the art and the calm background music. The reminder in the bottom left is also much appreciated. Though, it did take me a while to notice it. Once I got to phase VII, it just became too overwhelming. My main complaint is that you're under time pressure. Making it turn based would remove the need for frustrating restart. The restart button also doesn't work unless a phase is almost complete. Why restrict when a player can restart? The speed up button is useful though.

Developer

Thank you! Yeah, all the feedback we got said that the time constraint was too stressful. We're definitely considering changing the game to a turn-based system (although the puzzles would change then). About the restart button, it should let you restart at any time, it must be a bug (we were in a serious rush by the end of the second day and couldn't test everything properly, sorry about that).

Submitted

I think the rock paper scissor like mechanic is great! Only thing is that I feel like it would be a lot better though if it was turn based rather than with a time restriction.

Submitted (1 edit)

Good fun, decent tutorials if a little confusing at times... My main issue is there is no way to pause meaning I often had to restart multiple times before finding the solution which was extremely irritating. I would rather have just chilled and thought about the solution, as your game has a very relaxing feel!! A pause function and maybe a couple different droplet types later on would honestly make this a game I'd be happy to purchase. Good job!

Edit: Forgot to mention that the game is adorable.

Submitted(+1)

I don't really understand how to protect the creatures with a crown. But the art is super adorable.

Submitted(+1)

This game is so beautiful, and the logic was really fun to try to wrap my head around. There's also a ton of levels, each of which felt fair and beatable. Great work!

Viewing comments 22 to 3 of 22 · Next page · Last page