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Bagel03

33
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A member registered Jun 30, 2020 · View creator page →

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this is a joke right.

huh?

Yea that's cool, like I said, it was really just my preference, so whatever you think works best is probably best for the game, good job, I hope mark mentions you. 

The art on this game is fantastic, and I love the idea of keeping him under control, very very well done, :)

Very interesting game, liked that isometric view and all the art. More maps and a few more characters would make this one a banger. My only suggestion, although it is highly optional would be to make it a tile based game, because sometimes I wasted money on walls that I didn't need and other times I left openings in my walls, but that might ruin the feel, so it is all up to you. Very solid game, well done :)

Very very interesting. Ive never found the delayed controls to fun, but this changed my mind, well done. The art was really good, concept was pretty original, and execution was stellar. This is definitely a gem that is getting overlooked, and deserves way more ratings than it has. Well done :)

Very interesting concept, it is definitely unique. Some work on the graphics would go a long way on this one, but other than that I enjoyed playing it. Good job. :)

The art was pretty good, and I liked the fact that (unlike many other gun games this year) it wasn't just oh you get shotgun, pistol, etc. The fact that each weapon had its own feel and style of using  made the game really addicting.  The only thing I would change would be to make the character controlled by the keyboard (WASD, but leave the fire demon as is), but that is just personal preference and mouse movement is OK. Nice job, really enjoyed it, keep up the good work. :)

The music/SFX were really good, I liked the art and I think the stroy was pretty good. Some more levels and this could be a pretty good game. The only thing that I thought that was missing was a tutorial, and maybe a restart button, but those are all just little things. Very well done :)

I really like this concept (like really really like it), and the art+SFX were great. It was a unique game, which I haven't found a lot of, and it was pretty addicting too. Although the controls could use some tweaking, this is really fun with a controler, and a version with 2 people where you have to doge both yourself and them could get (mind the cringe  joke) out of control real fast, while still staying fun. Some more levels would have made this a full experience, but other than that it was a really really good one, one of the highest that I have rated.

The difficulty curve is spot on, and with some polish and and some graphics work this could become pretty popular. The controls do feel solid once you get the hang of it, and it is a pretty unique game. Only change I would make would be to just have the cube on the mouse, because I died a few times restarting the level and then having to move my mouse back to grab the cube, then moving it to where I wanted it. Other than that, I think controlling something that controls the player is a very good idea, and could possibly make a good mobile app, well done. :) 

Very very good art, idea definitely has some potential, especially on mobile, my only "issue" (it wasn't that big of an issue) were the controls. because the camera moves, holding a platform in the same spot might be different based on where the player was at that time. Very unique idea. 

Very unique twist on the "you can only move once". All the block types, along with the player AI made this one really fun, and it was really fun. More block types and some polish and this would be a really really solid game, which could be expanded so much further. good job :)

Great graphics, really unique idea, even started stressing me out just like a real job, well done. Only other thing I would say is add some constructive feedback that tells you when you are doing good, like "Hey good job on that report" or "thanks for responding so quickly", other than that, the tutorial was good and was a solid game overall. (5 stars on originality) 

That was a really fun concept, and as you mentioned the loading times were due to some errors so I won't bring those up, I did like the art style though, that. The only other things I would like to see would be more maps, because the same 4 platforms were starting to get boring, and whenever I died the player would disappear, but the level would keep going as normal, and I would have to restart all the way to the beginning. A "You Died" screen would be nice. Other than that, it was a really fun game. :)

The menu was great, and ngl, i got addicted real fast. The physics were pretty good, and the idea was very original, my only issue was that all of the items had really good art, but the player could have used some work, unless that was what you were going for. Other than that, really really fun game

Fun game, the art was a good choice. I didn't mind the instant death too much, but some more polish  and some more levels would go a long way

Lots of scenes, good story, amazing audio, pretty good game, only feedback is that it really felt like I was in control, not out of it. Either way, it was really good

Very good for chilling out, a larger reticle would be nice, but the graphics were amazing, top 10 that i've seen, nice work on that shader. :)

Very interesting concept, with some polish this could be pretty good, my only thought would be to add some walls or just something to give the player a frame of reference, so you can tell if you are moving or not. If that's not what you want, I would say put some text that tells you what you currently are and can/can't do at the top, next to the health bar.  A couple updates and this would be really fun :)

That was really fun, the only problem was that there was not enough reference, so sometimes I didn't know what I was looking at (But that is to be expected in a jam). Other than that, it was really really fun, and with some upgrades (more enemy types, more guns, more levels) it could be a real game :)

With a few more levels and a tutorial, this would have been amazing. Really good game. I didn't mind the isometric view too much, but I can see how people would see that as strange.  But overall the presentation was very good, the ghost art especially, and I was glad to see a game that wasn't a endless runner where you can't control your speed or a game where you just randomly lose a control. +1

cool, it’s a good idea, and you did it pretty well

wasn’t this mentioned on the discord server as an idea that someone through out, not sure it just sounds familiar