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A jam submission

Ctrl-QView game page

Escape control in this puzzle-based platformer.
Submitted by Lucas Teng, Eveolution, madicable, the_tuxinator, LittleRedGhoul, stephanie.grinton — 14 hours, 17 minutes before the deadline
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Ctrl-Q's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1864.2384.238
Originality#2584.0064.006
Overall#2753.8153.815
Fun#6563.4463.446

Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We chose to have two mechanics fit the theme, the first being you run out of controls, the second being the levels that you are escaping from spell control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 108 to 89 of 108 · Next page · Last page
Submitted(+2)

I didn’t feel that the limited copy-paste actions did anything. If you don’t figure it out in time, you just have to start over which is more frustrating than challenging. But the levels were easy so I didn’t die anyway. Loved the art and the sound thoug, great!

(+2)

I love the art style! Very creative and fun! Cant wait to see more!!!

Submitted(+2)

I liked the art style and the ending.  The main mechanic seems like it has potential (and it has similarities to a mechanic that I thought of but decided against because it didn't work with my other ideas very well), but I never actually felt like I was in any danger of actually running out of control, and the levels felt maybe a bit too straightforward/easy.  The main thing I had trouble with was on the second level accidentally making a copy that I couldn't control in the place where I wanted the character that I controlled to be; maybe some sort of indication of what's me vs. a copy would be helpful?

Submitted(+2)

Great game, awesomely creative mechanic, mindbending twist ending.

Submitted(+2)

Interesting puzzle concept and nice job on the art.  Kinda wished running 'out of control' was more part of the puzzles.  But all in all great entry.

---
It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you

Submitted(+2)

Awesome entry, extremely original and unique take on the theme. Loved the art style, loved the music, overall just really solid. I kept dying to fall damage and it didn't really feel like a game that needed fall damage given the mechanics?

Submitted(+2)

You know, I take back everything I was going to say about that long-ass elevator ride because yea, what else would you do with the long T bit.

Apart from that, I like it.

Submitted(+2)

Artstyle is super cool! could see this being a story heavy game

Submitted(+2)

Very interesting concept! I really enjoyed it!

Submitted(+2)

Beautiful presentation and mood

Submitted(+2)

I love the art and the puzzle / platformer mechanics are really cool. I love how the levels are the shape of the logo 

Submitted(+3)

Nicely done! Very cute art style :)

Submitted(+3)

The mechanic, presentation, and fun factor are all top-notch! And that ending was super creative!

Submitted(+3)

Amazing style and unique mechanics! nice job

Submitted(+3)

Very unique mechanic that I thoroughly enjoyed! Loved the final zoom out as well. The ctrl limit didn't feel like it mattered at all, but maybe it would if you expanded the game into more levels.

Very good job!

Submitted(+3)

Nice job! The visuals were really good and I enjoyed the "clone" mechanics. Well done! :D

Submitted(+3)

It's a pretty cool concept with nice visuals. Well done!

Submitted(+3)

Amazing art and interesting mechanics and I wish there were harder levels :)

Well done.

Submitted(+3)

Very nice visuals en love the original concept. Had some issues trying to get used to the CTRL+X / CTRL+V concept ... but in the end it all clicked.

Very nicely done!

Submitted(+3)

Beautifully presented, nicely done.

Viewing comments 108 to 89 of 108 · Next page · Last page