Working on it but there are some problems with the current state of it. Hopefully I can release it soon but unfortunately I don’t have that much free time for it these weeks. But it’s still planned.
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Well, the short answer is that it’s a pain in the ass.:) But basically they are all UI elements generated from the upcoming loops. The background is generated based on the length and the dots are positioned based on the drum informations in the loop. Then a script moves them in a direction and disables them when tey are not needed anymore. Hope this is sufficient but feel free to ask more.
Thank you very much, I’m glad you had fun with it.
The beat grid makes me think a lot, because, yeah, you’re too busy surviving to watch it on the bottom, but I don’t want to make the center to be too busy either. I think I’ll leave it this way for the upcoming post-jam version but for later releases this will be one of my main concerns.
Oh man, I wanted to enjoy this game so much, but there are some tehcnical issues which are.. well… not cool.:(
I love the idea, the story, the protagonist is hilarious! Trying to come up with a cool sentence to the beat is cool. Nice graphics and music! I would love it!
But.. Sometimes I can not talk to anybody. Sometimes I get the “You win” screen for no reason. For me the UI of the words look differently like on the screenshot. For me the words have very little space between them. Sometimes the words are in not sync with the beat.
Again, I love the idea, and when it works, it’s really cool!
The atmosphere is cool. I had a big issue with the gameplay though: the hitboxes felt very weird and there was no feedback for any damage or anything. Sometimes I touched a hazard but nothing happened, sometimes I dies for no visible reason and just teleported to an other point of the room.
I didn’t feel that the limited copy-paste actions did anything. If you don’t figure it out in time, you just have to start over which is more frustrating than challenging. But the levels were easy so I didn’t die anyway. Loved the art and the sound thoug, great!
Oh, cool, an other rhythmic shoot-to-move!:) Like the beats and the weapons, and could be fun. But I have one big issue which is the instakill. I touch anything and I have to start from the beginning of the whole game, that’s just too punishing.
I liked the idea, naturally, since mine was pretty similar. The bar with the incoming notes was clear and was able to pay attention to both that and the dancefloor. I think, maybe your version could benefit from the enemy spawns not being randomized because it was really disappointing when the lasers went finally crazy, but the dancefloor was empty. Without reading the description, I didn’t realize that I actually have to kill the DJ and didn’t realize any shields going down so maybe it could be more eye catching. Also, after a while the notes/shoots were out of sync with the music for some reason.
Did I just play a game about a sneezing flamingo in a porcelain shop? It was funny, the model is cute. My big issue is the camera, I think it’s too much zoomed in and because of the fixed angle there were several places where I cnouldn’t see anything so the destruction was big regardless I sneezed or not.
Graphics, sounds and music really make this game! Gameplay is enjoyable too but the slots at first are soo limited and jumping and running are basically mandatory so there is a lot of backtracking while collecting the power units.
Finally a game with checkpoints! Also nice presentation, loved the colors. The gameplay wasn’t too challenging though and the controls felt sometimes unresponsive. I was able to get stuck on a hook target.
So simple and elegant! The controls just feel sooo natural. Levels were challenging. Physics felt a bit stragne when touching a wall, it felt like the stick stops for a few frames. Don’t know if intetnional bit felt strange. But again, good job, I hope to see more of this.
Funny! A few things though:
- The fact that Bob can jump even in mid-air makes this too unpredictible in my opinion.
- The objects I’m holding can go crazy at screen transition.
- Very punishing, with this kind-of “random” gameplay Bob should get more lifes or checkpoints.
- With Bob’s speed sometimes it’s hard to react, like the saw which just pops up suddenly at the end of the first screen. I think the speed is fine though, it’s the camera that’s zoomed in too much.
Again, I still had fun with it.
The atmosphere is great and the osntar is scary. Maybe too easy to avoid when it is in the same room with you. Also, does the hiding mechanic work? It still went straight to me and grabbed me.
Nice concept, nice levels, cool artstyle and music. But… Why do I die on the first hit? Why can’t I jump without falling down? Why RMB instead of LMB? I liked it overall but these were the questions in my head while I was playing.