Enjoyed the moments of realizing what I was drawing and the writing is really great!
ambrits
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Wow, this is smiliar to sommehing I’m working on currently. Thus, I’m really impressed with the UI which was intuitive, looked good and felt smooth. The gameplay idea is also neat.
What I didn’t enjoy is that since I cannot look ahead with the camera (and even after the song is over, it jumps back to the start), I could only place the beats for the visible parts of the level, then play it, look at the new part, then repeat this over and over, and since the soultions were easy, it felt a bit tidious after a while.
The game is feel is cool, it has impact and cute music.
The idea of hitting the falling blocks would be cool, but since the ball is so fast and the delay between swings is pretty long, hitting a block always meant missing the ball for me so I never used it after a while.
Also the controls on the page do not mention that you can control the cat sideways with A/D which is necessary since the automated control is not able to catch the ball all the time.
Fun idea! Took a while until I figured out how to control the character confidently, and it was quite a unique experience after that. Loved the art style as well with the minimalism and the nice colors. The T-pose is a nice touch! I didn’t like the insta-death and the lack of checkpoints though, having to start over when still learning the layout of the level was not really fun.
So simple yet so satisfying! Making the rockets crash into each other and even the debris can kill them, so cool! Music was fitting as well.
I join the others by saying that I missed some sort gameplay loop too, or winning/losing conditions. But the idea in itself is great, I hope to see more of this.
I liked this overall. At first, clicking the mouse a lot while playing a platformer felt a bit tidious and thought that the bosses don’t really do anything interesting, especially with your wheel. But then the blob jumped on your wheel and that was a really cool moment. I think it could be really intersting to see more boss fights where the bosses have some sort effect on your wheel. I also liked the graphics of the bosses. Nice work!
Cute creatures, pretty style and a nice theme. Liked the consequences when you cannot keep the balance.
I felt I was missing something though. I didn’t burn the first big mushroom until I saw the screenshot because it felt like a non-interactable object. After I did I couldn’t burn the second one even after progressing on the water side. I’m not sure what I couldn’t see. Is this the mentioned bug?
The presentation is beautiful!
Gameplay-wise, I didn’t really like that after death/Nyx being lost my platforms were deleted. In some levels, if you just press Play to learn Nyx’s movement, they will die and the platforms are gone, and rebuilding them for every single try just to be able to learn the pattern, it felt more tidious than challenging.
Glad you enjoyed the vibes. Vinyl records were the original plan, I wanted to give them labels and effects on the music when they are cut. But the blocks needed to be pretty thick in order to see them properly, so it felt forced and ditched the idea. You can stil think them as records if you want, there are plenty of colorful ones:)
The lurning curve is really steep but I guess it’s understandable if you want to show more interesting levels with this mechanic. It took some time to get used to it, but controls are fine. Sometimes it was hard to see without a full grid or any other indicator where I will land which was a bit annyoing sometimes. But overall, I liked the mindbending puzzles.
This take on the theme is supported by great art style and fun little ideas. The slime is really cute, distracting the enem.. sorry, heroes by shiny coins and how their vision cone narrows down is really funny. The death screen with the fight scene intro also sets the mood really well.
There were some gamebreaking bugs (being stuck in a barrel, not being able to control anything), but was a fun experience overall. Great job!