Lovely little game that fits the theme well. And I've never seen a game where setting the bindings is the core game mechanic :) good job.
Recent community posts
I really liked what I played, but found very difficult to progress. I think I got the general idea, but I was frustrated that sometimes my 'up' input wouldn't register, and I wouldn't jump. Not sure if this was part of the design or not? But it's a really great idea :)
A cool concept. I like the tetris-style 'up next' mechanic. Unfortunately I hit the issue when loading the second level. The idea has promise!
Thank you :) I'm quite keen to progress this further into a more complete game, as I think it's a fairly good framework to start from.
Thanks ... weird is what we aimed for in the end. It's a shame we couldn't fill it out into something complete.
I'm disturbed by how hooked I got to this game. All down to the writing and voice acting, I suspect.
It's very kind of you to take the time to go through every single game, I hope you had fun!
I actually had the river loading in early, but then I made it load in "on time" so a new part of river will appear in time with the next beat. But yeah this kind of ruined the seamlessness ...
Fantastic! I really like the fact that the music is not completely metronomic (whether this was intentional or not). And the mix of short-term timing with longer-term planning creates a really really good blend. 5*
Thank you :)
Yeah I think the fact that the moon pulses are staccato makes it less obvious that you should hold the keys down. I should maybe change the moon pulsing, making the release smoother. You're right, it does kind of feel like tick-tacking on a skateboard.
Really good, but my favortie thing about it was the character movement animation. In particular the one-handed hand plant tickled me.
I really loved this. The writing, the voice acting, the audio, the visual style, the simple but effective gameplay. It's my favourite yet out of all the entries I've played. Top marks!
Thanks :) I updated it since the initial feedback, so hopefully this is a sign it has become a bit more intuitive!
Cool concept! I also liked the feel of the response of the lock rotation when using the mouse :)
Thanks a lot. I'm working on making the mechanics clearer through visual indications, and smoother audio.
Thanks a lot for the feedback. I've taken the advice about the audio and I'm trying to make it better/clearer :)