Very nice, well made game. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
Play game
Ostinato's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.333 | 3.333 |
Fun | #19 | 3.167 | 3.167 |
Innovation | #25 | 3.125 | 3.125 |
Visuals | #39 | 3.125 | 3.125 |
Music | #51 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Deep House Drum Samples
https://soundpacks.com/free-sound-packs/deep-house-drum-samples/
How many members in your team?
List your team's social media / website links!
https://twitter.com/akirassasin_dev
Anything you want to say to players before they play?
Read the game page, and refresh the page if you want to restart (bug) ~
Comments
This was a fantastic idea. Knowing that the whole "backwards attack flip-around" thing was there definitely helped!
I get what you're trying to do with the whole score-only, no-deaths thing, but I do think a lot of casual players would think they're doing fine by not dying, then wonder why they scored 1 point at the end. I can't help but wonder if a more traditional lives or shield-based system might teach players better where they're going wrong.
That was cool, once I realized it was all based on points and you couldn't die. I loved that you could trick enemies into shooting each other for point! I did terribly but I had fun. The timing seemed a little weird, but that could just be me =D A better music background would improve this imo.
Great work!
I love this game! it's fun and pretty innovative, it's hard to match the movement and the rhythm, but hey, I enjoy it!
Fantastic! I really like the fact that the music is not completely metronomic (whether this was intentional or not). And the mix of short-term timing with longer-term planning creates a really really good blend. 5*
Very nice visuals! Even though the result in the current version sounds quite basic, I like that the music is procedurally generated - it fits the roguelike genre.
I wish the difficulty built up at a more gradual pace. I'd like to get used to dealing with enemies in 2-3 smaller levels with fewer enemies.
Satisfying and quite easy to get the hang of. The minimalist style is clean and suits the simplistic nature of the game. Nicely done.
Awesome game! Minimalistic art fits really well and the game itself feels juicy and polished. By the way, I can't reach more than 1 on score :(
I really like the minimalist art and a nice amount of juice. It is a good length, I just would have liked a slightly longer last level with the faster beat. At the start I thought I couldn't move if I had been shot but it was just that I was missing the beat. Nice job!
Really dig the artwork and crypt of necrodancer-like gameplay, but I feel like this might be quite difficult to balance as a roguelike with enemies that can shoot you from afar. The beat is also a little tricky to get right.
This is well executed but as you noted, incomplete. My first run I got stuck in a loop where i couldn't move or shoot due to the enemies hitting me but there as no restart button or game over screen so I had to reload.
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