Submissions open from 2018-09-01 11:00:00 to 2018-09-15 11:00:00
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Welcome to the second annual Music Game Jam, where you have two weeks to make any music or audio themed game you want!

In particular, the Music Game Jam aims to facilitate an exploration of new, innovative approaches to the music game genre.

Continuing from the success of last year's Music Game Jam, let's keep expanding the repertoire of what music games can do, whether it's an interactive music video, a Beethoven RPG, or an FPS musical.

The only limit is your musical imagination!


1) Game prizes for participants who give the best game feedback and to my top picks (with a focus on innovation).
       (please email me if you have any keys to donate!)

2) A special role in our Discord server!

3) Lots of feedback from other participants and YouTubers/streamers (see below)!

4) Most importantly, the satisfaction of finishing an awesome music-related game in just two weeks!

5) PLUS all participants will get a free unlimited asset license for Audiokinetic's Wwise audio software (until November 1st),
compatible with all popular game engines. Email me to request access.

Discord & Twitter

Jams are more fun when there's a community, so come join our Game Jammers Discord!

Twitter users, make sure to follow the official Twitter account @MusicGameJam and tweet with the hashtag #MusicGameJam :)

If you have any questions or want to have some input on the jam, please tweet me @XavierEkkel


If you are a YouTuber or Twitch streamer interested in playing the games from this game jam, I can add you to a list in this section so participants and onlookers can easily find your content! If interested, please tweet me or email me.


  • Anyone, regardless of experience, is welcome to participate!
  • Teams are allowed and encouraged! Max team size is 4. You can find team members easily on our CrowdForge page.
  • Do not start working on the game prior to the game jam, as it isn't fair to other participants starting from scratch.
  • You must start from scratch. However, you may use publicly-available assets if you mention this upon submission (there is a text box).
  • Leave feedback on any game you rate! Your comment will include a link to your game so they can play yours too:)
  • Your game must be free to play until the voting period is over.
  • Games that try to manipulate voting (including asking your friends to create accounts just to vote on your game) will be removed.
  • Games that are discriminatory, contain hate-speech, or are in very poor taste will be removed.


After the submission period is over, you'll be able to rate entries on the following categories on a scale from 1 to 5 stars:

  • Overall: your overall impression as to the quality of the game.
  • Music: how well-crafted and unique was the music? Was the music well-integrated into the game?
  • Innovation: to what extent does this game bring new mechanics, ideas, perspectives, and creativity, to music-related games?
  • Fun: how much did you enjoy playing this game? Did this game make you lose track of time? Was it addictive?
  • Visuals: how visually-impressive was the game? Did it have a unique art style that complemented the music and gameplay?

The voting period will run for roughly two weeks.

Don't forget to leave feedback on any game you rate! It's more helpful than just a number, and it helps them find your game :)


Games will be submitted through Please upload your game normally through first; after doing so, you will be able to submit that game as an entry to the Music Game Jam through this page you're on now! If you have teammates, you can add them as contributors to your game by going to your itchio game settings :)


Are teams allowed?
Yes! You can find team members easily via our CrowdForge page!
I also encourage teams to reach out to indie songwriters, composers, and other musicians to collaborate. For finding musicians, try asking around on Bandcamp, Soundcloud or Reddit, or just asking your friends!

Who can participate?
Anyone! All experience levels, from beginner to expert, and all disciplines from coding and art to design and music, are free and encouraged to join this jam!

Can I start thinking of ideas ahead of time?
Yes! Just don't start making the actual game until the start time, and remember to scale back your ideas!

Do I have to use all 14 days?
Not at all! This game jam was extended from last year's 3 days to 2 weeks to allow more people to participate, and to allow participants to work on the game at their own pace (rather than a 72-hour crunch). It is expected that some games will be completed entirely in 1 or 2 days, whilst some will be completed in stages across the two weeks.

Can I use other peoples' work in my game?
We do not take responsibility for any unauthorised uses of other peoples' work and any consequences that may result from its use. Please use work that you are authorised to use or that you created from scratch yourself.

Do I keep the rights to my game?
Yes! You keep the rights to everything you create for this game jam.

Is there any restriction on game engines?
Nope! You are free to use whichever game engine you like - including your own custom-built engines - as long as you create the code and assets specific to this game from scratch.

What kinds of games can I make?
You make any game where music or audio is a central part of the gameplay or story!

What are some good examples of innovative music games from recent years?

Aside from the fantastic entries from last year's Music Game Jam, some good examples of innovative music-related games in recent years include Crypt of the Necrodancer (rhythm roguelike), Peter Panic (mini-game musical), Geometry Dash (rhythm platformer), Thumper (rhythm violence), Audiosurf (surf along your own music), Resynth (music puzzler), Tadpole Treble (sheet music adventure), Wandersong (singing adventure), Koto (relaxing instrument-playing experience), PogoPogo (crowdsurfing concert experience), You Don't Know the Half of It: Fins of the Father (racing-game music video), and Skybolt Zack (arcade rhythm platformer).

If you need some more inspiration you should check out's top-rated music-related games!

I also tweet 'daily music game jam inspiration' on the @MusicGameJam Twitter!

Do you have any tips for doing a game jam? Funny you should ask! Yes we do:

  • Keep the scope of the game really small. And then halve it again. With such a short amount of time, the aim is quality, not quantity! You can add in more levels/dialogue/songs/effects/content later.
  • Allow sufficient time (at least one or two days) for polishing and testing.
  • Get straight into the main 'hook' of your game. Assume that most people will probably stop playing if there's a long tutorial or a lengthy unskippable cutscene.
  • Games playable in the browser are best way to get the most plays and the most feedback! Additionally, try to make your game available on as many platforms as possible (very easy with engines such as Unity).
  • You can submit as many times as you like, so submit early and often!