Looking forward to it =D
Recent community posts
I like the game overall, but I think it's a weird pacing. It would be nicer in my opinion if you could move freely... I dunno, it felt a bit slow paced and frustrating to control. Maybe just a faster normal gameloop would help. The graphics and mechanics worked pretty well, however, so no big problems there. There was a section that had no option to not take damage, which was a little frustrating, but fine =D
I love anti control games! The goal was kind hard to figure out (as in, where/when you need the box in the bowl) so maybe a little extra feedback there would be nice! I think you did a pretty good job other than the feedback or objectives in some levels!
SO, you can fire beams...
I had no idea for the first 2.5 levels lol! Overall, really fun. Liked the concept, well done art as well. There were some boss patterns that were impossible to dodge for me but hey, I probably suck!
I liked the concept and the reference was very clear. There was a little bit of weird skatey sorta movement. But overall, really nicely done! Very hectic and stressful!
I loved it!
Except for the part where I could not find the exit, at all... It was crazy. Loved the reference, well done polished animations/graphics/sound. Just couldn't get out... So sad.
That was silly!
I really enjoyed the art! It was pretty fricken cute! The gameplay was pretty solid, It sorta felt like the objects spawned on screen a little, so sometimes it felt like there was a little less time to react. I definitely made it #firsttry!
That was a hard game! I liked it!
The checkpoints really made it better since the mechanics were pretty hard to dodge. It would be cool if you could animation cancel attacks to dodge. Overall, very smooth animations and polish on this project!
Loved the concept and the execution!
Would love to see this expanded a little, with maybe more random items/difficulties (like the shutter doesn't go all the way up or something) and maybe more than one shutter at a time and you have to choose which to bid on. Very cool game, very cool concept!
I really liked this game.
I think the checkpoint(s?) was kinda unforgiving. But it wasn't overall punishing. I did die once because cat got stuck in the wall during the final boss... And I died. And had to go all the way back to that checkpoint... Which was very saddening. The game overall though, is really well polished and very fun to play!
I liked the game!
I think I would have liked a little feedback on my health? I think I died maybe... Also I wasn't sure when it ended or if I missed stuff. but I liked it, the animations were smooth and nice! Loved the Dexter nod!
Nice work on this. It's such a neat concept. I really like the design. I think you could add more feedback (polish) on the sound design, mostly like adding channel switch effects when you're flipping back and forth. Maybe a track that's unified across all channels but changes for the type of level you're on. If that makes sense.
Really really well done!
Well, that was kinda cool!
I'm not sure what was happening too much, but I won, so nifty!
I think this game was nicely paced but some more feedback would be nice. Like a map that shows progress or what your enemies are up to... Having some sort of control over the rolling part would also be super sweet!
Ok! I did it!
I did not like the little thingies. They were dumb and rude and scary.
Other than that... It was pretty good. I liked the level of detail in the lighting and the environment. I'm not sure why I was doing what I was doing but, hey, I liked it!