Side note: My video was originally blocked in Japan for copystrike against the music that was used in your game haha!
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OK! So now that I knew that there was an ending, I replayed this game. The story is pretty good, I actually was pretty into it. I think it still needs polish overall. I'll check the walkthrough while writing this comment. OH, there's a good and bad ending. I see. Ok, well, I got the good one because I'm duh bess! There's nothing really pointing to the idea to burn the music instead of playing it. So maybe you can add a bit of lore to the game so that there's a choice. Something about someone maybe thought burning things was cool and good for excorcism... I dunno!
Other than that, getting to play through it was a treat, just needs more depth and polish!
Alright, I played through the update. A much more smooth and fulfilling experience in my opinion. The music started changing before the flowish section and I was so excited but I didn't get to hear much of it, which was pretty disappointing. But overall, a really nice improvement, and the story is more complete!
Oooooooooooooooooooooooooooook, I DID IT! Finally! I did find that you can just hardcore spam buttons to get the notes to work, which is nice for the sake of completion, but not so nice for the sake of meaningful gameplay =P It definitely felt less demanding than last playthrough, but I think there's still room for improvement. I think the timing visuals could be changed so that they're clear when you can and can't press the button. The reticle could be differently colored from the circle so it's position doesn't get lost and is highlighted when compared to it. That way the timing is more clear. Also, you could just make the circle light up or something when the timing is correct. Just a couple thought I had this time around!
So glad I beat it, honestly, I love the idea of this game =D
Ok, welp, I retract my previous comment. I played it again and it worked just fine. Not sure what bugged out the first time but this was a much better experience. Really loved the concept! Very fun. It was sorta frustrating building my own track because it didn't always sync perfectly but hey, that gives it nice replayability!
Ok, well, I played the update, Jumping SO MUCH improved. I think that you could fix a couple other things, like sticking to walls and still maybe some field of vision improvements but a very solid update =D
Neat little game. The bug that you mentioned was a bit annoying for sure. There was another in the bass that I experienced when the two notes on q were very close together, I had to spam to get both lit up for some reason. Other than that, pretty cool and simple!
Alright, gave this a quick play off stream today. Neat idea, just needs a lot more done to it. It would be cool if we could spawn things into the world without needing the QR codes (which was actually sorta hard to figure out from this submission pages) and anchor them to objects we choose. I think this just needs to be expanded to have more. Interaction withe the objects that are spawned would also be really neat!
Maybe there's a visually striking way of doing this, with some special effects that could maybe not be seamless but sort of interesting and fun. Like loading the water in before hand and having the landscape sort of animate in. There's a lot of room for fun here =D