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A jam submission

Rugged Soul - TV Game Jam 2019View game page

A "Beard-Platform" Beat-em-up made for the TV Game Jam 2019
Submitted by Isolark — 7 minutes, 11 seconds before the deadline
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Rugged Soul - TV Game Jam 2019's page


CriteriaRankScore*Raw Score
Gameplay Innovation#612.4022.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

No Spoilers

TV Show Name/Season/Episode
Dexter's Lab, Season 2, Episode 1

IMDb link to episode

Episode description
This is mostly inspired just by the concept of beards being using in fighting. The music was inspired by the type of funky theme that plays during the episode. We also included them as sentient enemies, just to play off the theme of "beard power"

Please list any pre-made art/music/other assets that you used.

How many members in your team?

Team of 4

List your team's social media / website links!
Sosuko - Coding/Development -
KolEggzn - Character Art -
Kitarraman - Music/SFX -
Ainn - Level Art/Character Polish -

Anything you want to say to players before they play?
We didn't really get to flesh out most of what we wanted to, but hope you enjoy! Please check out the description for controls.

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Infinitely late but I uploaded a review video to youtube and your game is a part of it! Check it out here:


I liked the game!

I think I would have liked a little feedback on my health? I think I died maybe... Also I wasn't sure when it ended or if I missed stuff.  but I liked it, the animations were smooth and nice!  Loved the Dexter nod!

Great work!

Really loved both the environment art and the player's animations, though the player art somewhat clashed with the environment. I feel like you should limit movement/jumping while attacking, as you could still do both while punching. Enemies also seemed to all take the same amount of hits, and were very easy to kill. I liked the music, but it didn't start towards the end of the game.


Cool fighting game. The fighter animation is good, and movement fluid. The music is nice and lively too, however, it only kicked it at the point where the waves of enemies started coming in. A little more polish, and this would be a great game! Well done :)


Hi Wei, thank you for your comment. Music was supposed to start from the beginning, just recently Sosuko noticed what was causing that bug. I'm not sure he had time to push an updated version of the game. Anyways, you can hear the first track either by getting your character killed or right after you win the fight against the wave of enemies


Nice animations and enjoyable music. Some feedback on whether I was hitting the enemies or getting hit would have been nice. A few times I guess I died but I wasn't really sure what happened. As others have said I couldn't do anything after the wave of enemies.

Nicely done, and I almost did a game inspired by Dexter's Lab myself, so I enjoy the reference!


Fighting animations are nice and music cool  .-) but yes I can't move past a post wave point too


Animation/art rough, but the fighting animation is kinda nice. Was pretty fun, though i couldnt seem to walk past a building after i fought a wave of enemies (maybe by design though?)


The game looks great and I love animation of the guy figthing! The music is very nice!